My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Bandit
Giant Snowball
Bomber Archers Skeleton Army Witch
Zap
Bomber Archers Skeleton Army Witch Bandit
Barbarian Barrel
Bomber Archers Valkyrie Skeleton Army Witch Bandit
The Log
Bomber Archers Mini P.E.K.K.A Skeleton Army Witch Bandit
Earthquake
Bomber Archers Skeleton Army Witch
Arrows
Bomber Archers Skeleton Army Witch
Royal Delivery
Bomber Archers Mini P.E.K.K.A Valkyrie Skeleton Army Witch Bandit
Fireball
Bomber Archers Skeleton Army Witch Bandit
Poison
Bomber Archers Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Skeleton Army Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Archers
Valkyrie Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Bomber Archers Valkyrie Mega Knight
Valkyrie
Archers Bomber Mini P.E.K.K.A Witch Bandit
Skeleton Army
Witch
Valkyrie Bandit Mega Knight
Bandit
Bomber Archers Valkyrie Witch Mega Knight
Mega Knight
Bomber Archers Mini P.E.K.K.A Witch Bandit

Defense Synergies 1 17

Bomber
Mini P.E.K.K.A Valkyrie Bandit
Archers
Valkyrie Mini P.E.K.K.A Skeleton Army Witch Bandit Mega Knight
Mini P.E.K.K.A
Bomber Archers Valkyrie Skeleton Army Witch
Valkyrie
Archers Bomber Mini P.E.K.K.A Witch Bandit
Skeleton Army
Archers Mini P.E.K.K.A Bandit
Witch
Archers Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bandit
Bomber Archers Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Archers Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Mini P.E.K.K.A Skeleton Army Bomber Valkyrie Witch Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bomber Archers Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Witch Bomber Valkyrie Bandit Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Archers Valkyrie Bandit Mega Knight
Archers Witch
Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Bomber Archers Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Archers Valkyrie Skeleton Army Witch Bomber Bandit Mega Knight
Archers Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bomber Valkyrie Witch Bandit
Bomber Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bomber Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mega Knight Bomber Archers Valkyrie Skeleton Army Witch Bandit
Valkyrie Witch Bomber Archers Bandit Mega Knight
Mini P.E.K.K.A
Bomber Valkyrie Skeleton Army Mega Knight Archers Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Archers Witch Bandit
Bandit Bomber Archers Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Bandit Mega Knight
Archers Witch
Mini P.E.K.K.A Skeleton Army Archers Valkyrie Witch Bandit
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch Bandit
Bomber Archers Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bomber Archers Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Bomber Archers Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Bomber Valkyrie Mega Knight
Witch
Bomber Archers Witch
Bandit
Mini P.E.K.K.A
Valkyrie Bandit
Archers
Bandit
Bandit
Bomber Witch Bandit
Bandit Mega Knight
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Bandit Mega Knight
Bomber Valkyrie Witch Mega Knight
Mega Knight
Bomber Valkyrie Witch Mega Knight
Witch
Witch Bandit
Witch Bandit Mega Knight
Bandit
Archers Witch
Witch
Mini P.E.K.K.A
Bomber Bandit Mega Knight
Mega Knight
Archers Skeleton Army Witch Bandit
Archers Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Bomber
Mega Knight
Witch
Witch
Witch Bandit Mega Knight

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