My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Valkyrie Wizard Witch
The Log
Bomber Archers Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Valkyrie Hog Rider Wizard Witch
Fireball
Bomber Archers Hog Rider Wizard Witch
Poison
Bomber Archers Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Valkyrie Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Mega Knight
Archers
Valkyrie Hog Rider Mega Knight
Fireball
Hog Rider Mega Knight
Valkyrie
Archers Hog Rider Bomber Wizard Witch
Hog Rider
Fireball Valkyrie Bomber Archers Wizard Witch Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bomber Archers Fireball Hog Rider Wizard Witch

Defense Synergies 1 9

Bomber
Valkyrie
Archers
Valkyrie Witch Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Archers Bomber Fireball Wizard Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Witch
Archers Valkyrie Mega Knight
Mega Knight
Archers Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Bomber Valkyrie Witch Mega Knight
Witch Mega Knight Bomber Archers Valkyrie
Witch Bomber Valkyrie Mega Knight
Bomber Fireball Valkyrie Mega Knight
Fireball Bomber Archers Valkyrie Mega Knight
Archers Fireball Wizard Witch
Fireball Valkyrie Mega Knight
Witch
Bomber Archers Valkyrie Mega Knight
Archers Valkyrie Witch Bomber Fireball Wizard Mega Knight
Archers Fireball Wizard Witch
Mega Knight Bomber Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Mega Knight Witch
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Bomber Fireball Valkyrie Witch
Fireball Mega Knight Bomber Archers Valkyrie Wizard Witch
Valkyrie Wizard Witch Bomber Archers Fireball Mega Knight
Bomber Valkyrie Wizard Mega Knight Archers Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Fireball Witch
Fireball Bomber Archers Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight Fireball
Valkyrie Witch Mega Knight
Fireball Wizard Archers Witch
Archers Fireball Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Wizard Witch
Wizard Bomber Archers Fireball Valkyrie Witch Mega Knight
Witch Bomber Archers Fireball Valkyrie
Valkyrie Mega Knight Bomber Archers Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Witch
Bomber Archers Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Bomber
Bomber Archers Fireball Wizard Mega Knight
Bomber Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Archers Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bomber Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Archers Fireball Witch
Fireball Archers Wizard Witch
Fireball
Fireball Valkyrie Wizard Mega Knight
Bomber Fireball Wizard
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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