My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Wall Breakers
Giant Snowball
Bomber Archers Wall Breakers
Zap
Bomber Archers Wall Breakers
Barbarian Barrel
Bomber Archers Wall Breakers
The Log
Bomber Archers Wall Breakers
Earthquake
Bomber Archers
Arrows
Bomber Archers Wall Breakers
Royal Delivery
Bomber Archers Wall Breakers P.E.K.K.A Mother Witch
Fireball
Bomber Archers Wall Breakers Mother Witch
Poison
Bomber Archers Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Wall Breakers Archers Arrows Freeze Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Wall Breakers Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
Arrows Wall Breakers P.E.K.K.A
Arrows
Mirror P.E.K.K.A Archers Wall Breakers Freeze Mother Witch
Mirror
Arrows Wall Breakers Freeze
Wall Breakers
Archers Arrows Mirror
Freeze
Arrows Mirror
P.E.K.K.A
Arrows Bomber Archers Mother Witch
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 1 4

Bomber
P.E.K.K.A
Archers
P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mother Witch
Mirror
Arrows
Wall Breakers
Freeze
P.E.K.K.A
Bomber Archers Arrows
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Bomber
P.E.K.K.A Bomber Archers Freeze
P.E.K.K.A Bomber
Bomber Arrows P.E.K.K.A
Arrows Freeze Bomber Archers Mother Witch
Archers Arrows Freeze
Arrows P.E.K.K.A
P.E.K.K.A
Bomber Archers
Archers Mother Witch Bomber Arrows Freeze
Arrows Archers
P.E.K.K.A Bomber Freeze
Bomber Arrows Freeze P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Bomber Arrows P.E.K.K.A
Arrows Bomber Archers
Arrows Freeze Bomber Archers Mother Witch
P.E.K.K.A
Bomber Archers Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Bomber Archers Arrows
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Mother Witch Archers Freeze
P.E.K.K.A Archers
P.E.K.K.A
Freeze P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A
Bomber Archers
Bomber Archers Freeze P.E.K.K.A
Arrows Bomber Archers Freeze P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Bomber Arrows
Arrows Mother Witch Freeze
Bomber Archers Arrows
Arrows Freeze
Arrows
Arrows
Archers Arrows
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Freeze
Bomber
Bomber Archers Arrows
Bomber Arrows Mother Witch
Arrows
Arrows
Arrows Freeze Mother Witch Bomber
Arrows
Arrows
Arrows
Archers Arrows Mother Witch
Freeze
Bomber Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Archers Freeze
Archers Arrows
Freeze
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Freeze
Freeze

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