My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Prince
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers Prince
Barbarian Barrel
Bomber Archers Valkyrie Wizard
The Log
Bomber Archers Mini P.E.K.K.A Hog Rider Prince
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince
Fireball
Bomber Archers Hog Rider Wizard
Poison
Bomber Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Mini P.E.K.K.A

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Hog Rider Prince
Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider Prince
Arrows
Hog Rider Archers Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Archers Arrows Valkyrie Hog Rider Wizard
Valkyrie
Archers Hog Rider Prince Bomber Mini P.E.K.K.A Wizard
Hog Rider
Arrows Valkyrie Bomber Archers Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Prince
Prince
Valkyrie Bomber Archers Arrows Hog Rider Wizard

Defense Synergies 1 11

Bomber
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Bomber Archers Arrows Valkyrie Wizard
Valkyrie
Archers Bomber Arrows Mini P.E.K.K.A Wizard Prince
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Prince
Prince
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Bomber Valkyrie Prince
Mini P.E.K.K.A Prince Bomber Archers Valkyrie
Mini P.E.K.K.A Prince Bomber Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Bomber Archers Valkyrie
Archers Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Prince
Bomber Archers Mini P.E.K.K.A Valkyrie Prince
Archers Valkyrie Bomber Arrows Wizard
Arrows Archers Wizard
Mini P.E.K.K.A Prince Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Bomber Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Bomber Archers Valkyrie Wizard Prince
Arrows Valkyrie Wizard Bomber Archers
Mini P.E.K.K.A Prince
Bomber Valkyrie Wizard Archers Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Prince
Bomber Archers Arrows Mini P.E.K.K.A Valkyrie Wizard Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Arrows Wizard Archers
Mini P.E.K.K.A Prince Archers Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Wizard
Wizard Bomber Archers Valkyrie
Bomber Archers Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Bomber Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Valkyrie Wizard Prince
Archers Arrows Wizard
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Wizard Prince
Bomber Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Archers Arrows Wizard
Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Prince
Arrows Wizard
Archers Prince
Archers Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Prince

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