My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Cage Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Goblin Cage Valkyrie Witch
The Log
Bomber Archers Goblin Cage Hog Rider Witch
Earthquake
Bomber Archers Goblin Cage Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Goblin Cage Valkyrie Hog Rider Witch
Fireball
Bomber Archers Goblin Cage Hog Rider Witch
Poison
Bomber Archers Goblin Cage Witch
Lightning
Goblin Cage Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Fireball Goblin Cage Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Valkyrie Hog Rider
Archers
Valkyrie Arrows Goblin Cage Hog Rider
Arrows
Fireball Hog Rider Archers
Fireball
Arrows Hog Rider
Goblin Cage
Bomber Archers Hog Rider Witch
Valkyrie
Archers Hog Rider Bomber Witch
Hog Rider
Arrows Fireball Valkyrie Bomber Archers Goblin Cage Witch
Witch
Goblin Cage Valkyrie Hog Rider

Defense Synergies 1 10

Bomber
Goblin Cage Valkyrie
Archers
Valkyrie Goblin Cage Witch
Arrows
Fireball Valkyrie
Fireball
Arrows Goblin Cage Valkyrie
Goblin Cage
Bomber Archers Fireball Witch
Valkyrie
Archers Bomber Arrows Fireball Witch
Hog Rider
Witch
Archers Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Cage Valkyrie
Bomber Goblin Cage Valkyrie Witch
Goblin Cage Witch Bomber Archers Valkyrie
Goblin Cage Witch Bomber Valkyrie
Bomber Arrows Fireball Goblin Cage Valkyrie
Arrows Fireball Bomber Archers Valkyrie
Archers Arrows Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage Valkyrie
Witch Goblin Cage
Bomber Archers Valkyrie
Archers Valkyrie Witch Bomber Arrows Fireball
Arrows Archers Fireball Witch
Goblin Cage Bomber Fireball Valkyrie Witch
Bomber Fireball Valkyrie Arrows Goblin Cage Witch
Goblin Cage
Fireball Goblin Cage
Bomber Arrows Fireball Goblin Cage Valkyrie Witch
Arrows Fireball Goblin Cage Bomber Archers Valkyrie Witch
Arrows Goblin Cage Valkyrie Witch Bomber Archers Fireball
Goblin Cage
Bomber Valkyrie Archers Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Goblin Cage Witch
Fireball Bomber Archers Arrows Valkyrie
Goblin Cage Valkyrie Witch
Valkyrie Fireball Goblin Cage
Goblin Cage Valkyrie Witch
Arrows Fireball Archers Witch
Archers Fireball Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie
Goblin Cage Fireball Valkyrie Witch
Witch Goblin Cage
Goblin Cage Valkyrie Witch
Arrows Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Witch
Bomber Archers Fireball Goblin Cage Valkyrie Witch
Witch Bomber Archers Fireball Goblin Cage Valkyrie
Arrows Valkyrie Bomber Archers Fireball Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Witch
Bomber Archers Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball
Bomber Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Archers Arrows Fireball Witch
Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Witch
Fireball Archers Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Bomber Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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