My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Wall Breakers Dark Prince Prince
Giant Snowball
Bomber Archers Barbarians Musketeer Wall Breakers
Zap
Bomber Archers Wall Breakers Dark Prince Prince
Barbarian Barrel
Bomber Archers Barbarians Musketeer Wall Breakers Dark Prince
The Log
Bomber Archers Barbarians Musketeer Wall Breakers Dark Prince Prince
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers Wall Breakers
Royal Delivery
Bomber Archers Barbarians Musketeer Wall Breakers Dark Prince Prince
Fireball
Bomber Archers Barbarians Musketeer Wall Breakers
Poison
Bomber Archers Barbarians Musketeer
Lightning
Musketeer Dark Prince Prince
Rocket
Barbarians Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Archers Arrows Musketeer Dark Prince Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Archers Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Prince
Archers
Arrows Wall Breakers Dark Prince Prince
Arrows
Archers Wall Breakers Dark Prince Prince
Barbarians
Musketeer
Dark Prince Prince
Wall Breakers
Archers Arrows
Dark Prince
Prince Bomber Archers Arrows Musketeer
Prince
Dark Prince Bomber Archers Arrows Musketeer

Defense Synergies 0 7

Bomber
Dark Prince
Archers
Dark Prince
Arrows
Barbarians Dark Prince Prince
Barbarians
Arrows
Musketeer
Dark Prince
Wall Breakers
Dark Prince
Bomber Archers Arrows Musketeer Prince
Prince
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Barbarians Bomber Musketeer Dark Prince Prince
Barbarians Prince Bomber Archers Musketeer Dark Prince
Barbarians Prince Bomber Musketeer Dark Prince
Bomber Arrows Barbarians Dark Prince Prince
Arrows Bomber Archers Musketeer Dark Prince
Musketeer Archers Arrows
Arrows Barbarians Musketeer
Barbarians Musketeer Prince
Bomber Archers Barbarians Musketeer Dark Prince Prince
Archers Barbarians Bomber Arrows Musketeer Dark Prince
Arrows Musketeer Archers
Barbarians Prince Bomber Musketeer Dark Prince
Bomber Arrows Barbarians Dark Prince Prince
Barbarians Prince
Barbarians Prince
Barbarians Bomber Arrows Musketeer Dark Prince Prince
Arrows Bomber Archers Barbarians Musketeer Dark Prince Prince
Arrows Bomber Archers Barbarians Musketeer Dark Prince
Barbarians Musketeer Prince
Bomber Dark Prince Archers Arrows Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Dark Prince Prince
Bomber Archers Arrows Musketeer Prince
Barbarians Musketeer Dark Prince Prince
Dark Prince Prince Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince
Arrows Archers Musketeer
Dark Prince Prince Archers Barbarians Musketeer
Barbarians Dark Prince Prince
Barbarians Dark Prince Prince
Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince
Arrows Barbarians Dark Prince Prince
Barbarians Dark Prince Prince
Bomber Archers Barbarians Musketeer
Barbarians Bomber Archers Musketeer Dark Prince Prince
Arrows Bomber Archers Barbarians Musketeer Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Dark Prince Prince
Bomber Arrows Dark Prince
Arrows Musketeer
Bomber Archers Arrows Musketeer
Arrows
Arrows
Musketeer Prince
Arrows Musketeer Dark Prince Prince
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Archers Arrows Musketeer Dark Prince Prince
Bomber Arrows
Musketeer Prince
Arrows
Musketeer Prince
Arrows Barbarians Musketeer
Arrows Bomber Dark Prince
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Bomber Arrows Musketeer
Arrows
Prince
Arrows
Archers Barbarians Musketeer Dark Prince Prince
Archers Arrows Musketeer
Arrows
Musketeer Dark Prince Prince
Arrows Bomber Musketeer
Arrows
Musketeer Dark Prince Prince
Musketeer
Musketeer
Musketeer Dark Prince Prince

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