My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Clone
Giant Snowball
Royal Recruits Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Bomb Tower Clone
The Log
Firecracker Royal Recruits Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Bomb Tower Clone
Arrows
Firecracker Royal Recruits Clone
Royal Delivery
Firecracker Royal Recruits Elixir Golem Clone
Fireball
Firecracker Elixir Golem Bomb Tower Clone
Poison
Firecracker Royal Recruits Elixir Golem Bomb Tower Clone
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Rocket Clone Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Clone Tornado Bomb Tower Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Mirror Tornado
Royal Recruits
Firecracker Clone
Elixir Golem
Firecracker Mirror Tornado
Bomb Tower
Rocket
Tornado Mirror
Mirror
Firecracker Elixir Golem Rocket Tornado
Clone
Royal Recruits
Tornado
Rocket Firecracker Elixir Golem Mirror

Defense Synergies 3 6

Firecracker
Royal Recruits Bomb Tower Mirror Tornado
Royal Recruits
Firecracker Tornado
Elixir Golem
Bomb Tower
Tornado Firecracker Mirror
Rocket
Tornado
Mirror
Tornado Firecracker Bomb Tower
Clone
Tornado
Bomb Tower Rocket Mirror Firecracker Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Royal Recruits
Bomb Tower Firecracker Royal Recruits
Bomb Tower Rocket Tornado Royal Recruits
Royal Recruits Bomb Tower Firecracker
Firecracker Royal Recruits Bomb Tower Rocket Tornado
Tornado Firecracker Bomb Tower
Rocket Tornado Firecracker Bomb Tower
Rocket Royal Recruits Bomb Tower
Royal Recruits Bomb Tower Tornado
Tornado Firecracker Royal Recruits
Firecracker Royal Recruits Bomb Tower Tornado
Firecracker Tornado
Royal Recruits Bomb Tower Rocket
Bomb Tower Rocket Firecracker Royal Recruits Tornado
Royal Recruits Bomb Tower
Bomb Tower Rocket Tornado Royal Recruits
Bomb Tower Firecracker Royal Recruits Tornado
Bomb Tower Firecracker Royal Recruits Tornado
Bomb Tower Tornado Firecracker Royal Recruits
Royal Recruits Bomb Tower Tornado
Royal Recruits Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker Bomb Tower Rocket
Royal Recruits Bomb Tower Rocket
Royal Recruits Rocket Tornado
Royal Recruits
Firecracker Rocket Bomb Tower Tornado
Royal Recruits Rocket Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Rocket Firecracker Bomb Tower Tornado
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Rocket Tornado
Royal Recruits Rocket Bomb Tower
Royal Recruits Firecracker Bomb Tower
Royal Recruits Firecracker Bomb Tower Rocket Tornado
Firecracker Royal Recruits Bomb Tower
Bomb Tower
Tornado
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Rocket
Firecracker Tornado
Rocket
Firecracker Royal Recruits Rocket
Rocket Firecracker
Firecracker Rocket Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Rocket Tornado
Firecracker Rocket Royal Recruits Tornado
Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Royal Recruits Rocket
Rocket Tornado
Rocket
Rocket Firecracker
Rocket Firecracker Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Royal Recruits
Firecracker Tornado
Firecracker Tornado
Tornado
Rocket Firecracker Tornado
Firecracker Tornado
Rocket Firecracker
Rocket
Rocket Firecracker
Rocket Firecracker
Royal Recruits Rocket
Rocket Firecracker Tornado
Firecracker Rocket
Firecracker
Rocket Tornado
Firecracker Royal Recruits
Firecracker Royal Recruits Rocket Tornado
Firecracker Rocket Tornado
Firecracker Royal Recruits Rocket Tornado
Firecracker Rocket

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