My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Hog Rider Graveyard
Giant Snowball
Battle Ram Hog Rider Graveyard
Zap
Firecracker Royal Giant Battle Ram Graveyard
Barbarian Barrel
Firecracker Battle Ram Electro Wizard Graveyard
The Log
Firecracker Royal Giant Battle Ram Hog Rider Graveyard
Earthquake
Firecracker Hog Rider Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Battle Ram Hog Rider Electro Wizard Graveyard
Fireball
Firecracker Battle Ram Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard Graveyard
Lightning
Battle Ram Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Earthquake Battle Ram Hog Rider Electro Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Firecracker Earthquake Battle Ram

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Royal Giant Hog Rider Earthquake Battle Ram
Royal Giant
Firecracker Earthquake Hog Rider Electro Wizard
Earthquake
Royal Giant Hog Rider Firecracker Battle Ram Graveyard
Battle Ram
Firecracker Earthquake Electro Wizard Graveyard
Hog Rider
Firecracker Earthquake Royal Giant Electro Wizard Graveyard
Electro Wizard
Graveyard Royal Giant Battle Ram Hog Rider
Graveyard
Electro Wizard Earthquake Battle Ram Hog Rider

Defense Synergies 0 2

Berserker
Firecracker
Earthquake Electro Wizard
Royal Giant
Earthquake
Firecracker
Battle Ram
Hog Rider
Electro Wizard
Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Firecracker Electro Wizard
Electro Wizard
Firecracker Electro Wizard
Firecracker Earthquake
Firecracker Earthquake Electro Wizard
Electro Wizard Firecracker
Earthquake Electro Wizard
Firecracker Electro Wizard
Berserker Electro Wizard Firecracker Earthquake
Firecracker Electro Wizard
Earthquake Electro Wizard
Firecracker Earthquake Electro Wizard
Electro Wizard
Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Earthquake Firecracker Electro Wizard
Electro Wizard
Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Firecracker
Electro Wizard
Electro Wizard
Firecracker Electro Wizard
Electro Wizard
Electro Wizard Firecracker
Electro Wizard
Firecracker
Electro Wizard Firecracker
Firecracker Earthquake Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Electro Wizard
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Electro Wizard
Firecracker Earthquake Electro Wizard
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake Electro Wizard
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake Electro Wizard
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Earthquake
Firecracker Electro Wizard
Firecracker Earthquake
Earthquake Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Earthquake
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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