My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Barbarian Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Barbarian Hut Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Barbarian Hut Skeleton Army Witch Prince
Earthquake
Hog Rider Barbarian Hut Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Skeleton Army Witch Prince
Fireball
Elite Barbarians Hog Rider Wizard Barbarian Hut Skeleton Army Witch
Poison
Bats Wizard Barbarian Hut Skeleton Army Witch
Lightning
Elite Barbarians Wizard Barbarian Hut Witch Prince
Rocket
Elite Barbarians Hog Rider Wizard Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Hog Rider Wizard Witch Prince Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Hog Rider Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Hut Elite Barbarians Prince
Elite Barbarians
Bats Hog Rider Wizard
Hog Rider
Bats Elite Barbarians Wizard Barbarian Hut Witch Prince
Wizard
Elite Barbarians Hog Rider Prince
Barbarian Hut
Bats Hog Rider
Skeleton Army
Witch
Hog Rider Prince
Prince
Bats Hog Rider Wizard Witch

Defense Synergies 1 7

Bats
Barbarian Hut Prince
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Prince
Barbarian Hut
Bats Skeleton Army
Skeleton Army
Wizard Barbarian Hut Prince
Witch
Prince
Prince
Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Elite Barbarians Barbarian Hut Skeleton Army Bats Witch Prince
Barbarian Hut Skeleton Army Witch Prince Bats Elite Barbarians
Elite Barbarians Barbarian Hut Skeleton Army Witch Prince Bats
Elite Barbarians Skeleton Army Prince
Skeleton Army Bats
Bats Wizard Barbarian Hut Witch
Barbarian Hut
Barbarian Hut Witch Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Prince
Bats Skeleton Army Witch Wizard
Bats Wizard Barbarian Hut Witch
Barbarian Hut Skeleton Army Prince Bats Elite Barbarians Wizard Witch
Wizard Barbarian Hut Skeleton Army Bats Witch Prince
Elite Barbarians Barbarian Hut Skeleton Army Prince
Barbarian Hut Skeleton Army Elite Barbarians Prince
Wizard Barbarian Hut Bats Elite Barbarians Skeleton Army Witch Prince
Bats Elite Barbarians Wizard Barbarian Hut Skeleton Army Witch Prince
Wizard Witch Bats Barbarian Hut
Barbarian Hut Elite Barbarians Prince
Wizard Skeleton Army Bats Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Elite Barbarians Witch Prince
Elite Barbarians Wizard Prince
Skeleton Army Bats Elite Barbarians Barbarian Hut Witch Prince
Skeleton Army Prince Bats Elite Barbarians Barbarian Hut
Barbarian Hut Elite Barbarians Skeleton Army Witch Prince
Wizard Bats Witch
Skeleton Army Prince Bats Elite Barbarians Barbarian Hut Witch
Elite Barbarians Barbarian Hut Skeleton Army Prince
Bats Elite Barbarians Barbarian Hut Skeleton Army Witch Prince
Witch Barbarian Hut Skeleton Army
Bats Elite Barbarians Witch Prince
Skeleton Army Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Wizard Barbarian Hut Witch
Wizard Barbarian Hut Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Barbarian Hut Prince
Bats Elite Barbarians Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Barbarian Hut
Barbarian Hut Prince
Wizard
Wizard Bats Witch
Wizard Witch
Wizard Barbarian Hut
Wizard
Bats Elite Barbarians Prince
Wizard Prince
Wizard
Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut Prince
Wizard Barbarian Hut Witch
Wizard Barbarian Hut
Bats
Wizard Prince
Wizard Witch
Prince
Wizard
Prince
Barbarian Hut
Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians
Wizard
Prince
Wizard
Bats Barbarian Hut Skeleton Army Witch Prince
Wizard Witch
Wizard Prince
Wizard
Elite Barbarians Prince
Bats Elite Barbarians Witch
Bats Witch
Witch Prince

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