My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Bandit
The Log
Elite Barbarians Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Witch Bandit
Fireball
Elite Barbarians Wizard Witch Bandit
Poison
Bats Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Bandit
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Bandit Fireball Valkyrie Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Bandit Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Rage Bandit
Elite Barbarians
Valkyrie Rage Bats Fireball Wizard Bandit
Fireball
Elite Barbarians
Valkyrie
Bats Elite Barbarians Wizard Witch Bandit
Wizard
Elite Barbarians Valkyrie Rage Bandit
Rage
Elite Barbarians Witch Bats Wizard
Witch
Rage Valkyrie Bandit
Bandit
Bats Elite Barbarians Valkyrie Wizard Witch

Defense Synergies 1 10

Bats
Valkyrie Bandit
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Bandit
Valkyrie
Elite Barbarians Bats Fireball Wizard Witch Bandit
Wizard
Elite Barbarians Valkyrie Bandit
Rage
Witch
Valkyrie Bandit
Bandit
Bats Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Bats Valkyrie Witch Bandit
Witch Bats Elite Barbarians Valkyrie Bandit
Elite Barbarians Witch Bats Valkyrie Bandit
Elite Barbarians Fireball Valkyrie
Fireball Bats Valkyrie Bandit
Bats Fireball Wizard Witch
Fireball Valkyrie Bandit
Witch Elite Barbarians
Elite Barbarians Valkyrie Bandit
Bats Valkyrie Witch Fireball Wizard Bandit
Bats Fireball Wizard Witch
Bats Elite Barbarians Fireball Valkyrie Wizard Witch Bandit
Fireball Valkyrie Wizard Bats Witch
Elite Barbarians Bandit
Elite Barbarians Fireball Bandit
Wizard Bats Elite Barbarians Fireball Valkyrie Witch
Fireball Bats Elite Barbarians Valkyrie Wizard Witch Bandit
Valkyrie Wizard Witch Bats Fireball Bandit
Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Bandit
Fireball Bandit Elite Barbarians Valkyrie Wizard
Bandit Bats Elite Barbarians Valkyrie Witch
Valkyrie Bats Elite Barbarians Fireball Bandit
Elite Barbarians Valkyrie Witch Bandit
Fireball Wizard Bats Witch
Bats Elite Barbarians Fireball Valkyrie Witch Bandit
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie Witch Bandit
Witch
Bats Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard Witch Bandit
Wizard Fireball Valkyrie Witch
Elite Barbarians Witch Bats Fireball Valkyrie
Bats Valkyrie Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Bats Elite Barbarians Fireball
Fireball Valkyrie Wizard Bandit
Fireball Wizard
Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Bats
Fireball Wizard Bandit
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit
Fireball Bandit
Elite Barbarians Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Bats Fireball Witch Bandit
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: