My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Royal Giant Goblin Barrel Dark Prince
Barbarian Barrel
Valkyrie Goblin Barrel Dark Prince
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel Dark Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Dark Prince
Fireball
Goblin Barrel
Poison
Bats
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Mini P.E.K.K.A Goblin Barrel Dark Prince
Zap
Bats Royal Giant Mini P.E.K.K.A Valkyrie Dark Prince The Log
Royal Giant
Bats Goblin Barrel Zap Dark Prince The Log
Mini P.E.K.K.A
Bats Zap Valkyrie Dark Prince The Log
Valkyrie
Bats Goblin Barrel Zap Mini P.E.K.K.A Dark Prince
Goblin Barrel
Royal Giant Valkyrie Dark Prince Bats
Dark Prince
Goblin Barrel Bats Zap Royal Giant Mini P.E.K.K.A Valkyrie
The Log
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Valkyrie Dark Prince The Log
Zap
Mini P.E.K.K.A Bats Valkyrie Dark Prince The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Bats Valkyrie
Valkyrie
Bats Zap Mini P.E.K.K.A The Log
Goblin Barrel
Dark Prince
Bats Zap The Log
The Log
Mini P.E.K.K.A Bats Zap Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Mini P.E.K.K.A Bats Zap Valkyrie Dark Prince The Log
Mini P.E.K.K.A Bats Valkyrie Dark Prince
Mini P.E.K.K.A Bats Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince The Log
The Log Bats Zap Valkyrie Dark Prince
Bats Zap
Zap Valkyrie The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Dark Prince
Bats Valkyrie Zap Dark Prince The Log
Bats Zap
Mini P.E.K.K.A Bats Zap Valkyrie Dark Prince The Log
Valkyrie Bats Zap Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Valkyrie Dark Prince
Bats Zap Valkyrie Dark Prince The Log
Zap Valkyrie The Log Bats Dark Prince
Mini P.E.K.K.A
Valkyrie Dark Prince Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Dark Prince
Zap Mini P.E.K.K.A Valkyrie The Log
Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince The Log
Mini P.E.K.K.A Valkyrie Dark Prince Bats Zap The Log
Mini P.E.K.K.A Valkyrie Dark Prince
Bats Zap
Mini P.E.K.K.A Dark Prince Bats Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince
Zap Bats Mini P.E.K.K.A Valkyrie Dark Prince The Log
Bats Mini P.E.K.K.A Valkyrie Dark Prince
Zap Valkyrie Dark Prince The Log
Mini P.E.K.K.A Dark Prince Valkyrie
Valkyrie
Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince The Log
Bats Valkyrie Zap Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie Dark Prince The Log
Zap Valkyrie Dark Prince The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A
Zap Valkyrie Dark Prince The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Dark Prince
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Bats Dark Prince
Zap
The Log
Mini P.E.K.K.A Valkyrie Dark Prince
The Log Zap
Zap
Dark Prince
Zap Bats The Log
Bats Zap
Zap Dark Prince The Log

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