My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Mortar Hog Rider
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Mortar Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Mortar Mini P.E.K.K.A The Log
Goblin Gang
Hog Rider Mortar Mini P.E.K.K.A
Mortar
Bats Zap Goblin Gang Fireball Hog Rider The Log
Fireball
Zap Hog Rider Mortar The Log
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider The Log
Hog Rider
Bats Zap Goblin Gang Fireball The Log Mortar Mini P.E.K.K.A
The Log
Hog Rider Zap Mortar Fireball Mini P.E.K.K.A

Defense Synergies 4 13

Bats
Zap Mortar Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Mortar The Log
Goblin Gang
Zap Mortar Mini P.E.K.K.A The Log
Mortar
Bats Zap Goblin Gang Fireball The Log
Fireball
Zap The Log Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Goblin Gang Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Bats Zap Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball The Log
Mini P.E.K.K.A Bats Zap Goblin Gang Mortar The Log
Goblin Gang Mortar Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Mortar
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Zap
Bats Zap Goblin Gang Mortar Fireball
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Zap Fireball The Log
Bats Zap Goblin Gang Fireball
Mortar Mini P.E.K.K.A Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A The Log
Bats Goblin Gang Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Bats Zap Goblin Gang The Log
Zap Mortar The Log Bats Fireball
Mini P.E.K.K.A Mortar
Goblin Gang Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mortar Mini P.E.K.K.A The Log
Goblin Gang Bats Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Zap Bats Mortar Fireball Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Mortar Fireball Mini P.E.K.K.A The Log
Bats Zap Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap Mortar The Log
Fireball Bats Zap
Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Mortar Fireball The Log
Fireball Zap
Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A The Log
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Bats Zap Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Zap Mortar Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Mortar Fireball The Log

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