My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Goblin Hut
Zap
Bats Archers Goblin Hut
Barbarian Barrel
Archers Goblin Hut Electro Wizard
The Log
Archers Mini P.E.K.K.A Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Bats Archers Goblin Hut
Royal Delivery
Bats Archers Mini P.E.K.K.A Goblin Hut P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Hut Electro Wizard
Poison
Bats Archers Goblin Hut Electro Wizard
Lightning
Mini P.E.K.K.A Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Mini P.E.K.K.A Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Archers Mini P.E.K.K.A Goblin Hut Poison
Archers
Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Archers Goblin Hut Electro Wizard
Goblin Hut
Zap Archers Mini P.E.K.K.A
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Bats Archers
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Archers Goblin Hut Poison P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Archers Goblin Hut
Goblin Hut
Zap Archers Mini P.E.K.K.A Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Archers Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Archers Goblin Hut Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Hut Electro Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats Archers Electro Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Poison P.E.K.K.A
Bats Zap Archers Electro Wizard
Bats Electro Wizard Zap Archers Goblin Hut Poison
Zap Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Archers Mini P.E.K.K.A Electro Wizard
Bats Archers Poison Electro Wizard Zap Goblin Hut
Bats Zap Archers Goblin Hut Poison Electro Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats Zap Electro Wizard
Bats Zap Mini P.E.K.K.A Goblin Hut Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Electro Wizard
Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Goblin Hut Poison P.E.K.K.A Electro Wizard
Bats Zap Archers Goblin Hut Electro Wizard
Zap Poison Bats Archers Goblin Hut Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Electro Wizard
Bats Archers Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Goblin Hut P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Archers Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A Goblin Hut Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Goblin Hut
Poison Bats Zap Archers Goblin Hut Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Archers Goblin Hut Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Goblin Hut Poison
P.E.K.K.A Goblin Hut
P.E.K.K.A Bats Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Zap Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Archers
Goblin Hut Electro Wizard Bats Zap Archers Mini P.E.K.K.A Poison P.E.K.K.A
Bats Poison Zap Archers Mini P.E.K.K.A Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Goblin Hut Poison
Poison
Poison Zap
Poison Bats Zap
Archers Poison
Poison Zap
Poison Zap
Bats Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap Archers
Poison Goblin Hut
Poison
Zap Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison
Poison
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Archers Electro Wizard
Zap Electro Wizard Bats Goblin Hut Poison
Mini P.E.K.K.A
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Archers Goblin Hut
Poison Zap Archers Electro Wizard
Poison Mini P.E.K.K.A Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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