My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Baby Dragon Lumberjack
Zap
Bats Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Bandit Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Bandit Lumberjack
Fireball
Inferno Tower Skeleton Army Baby Dragon Bandit Lumberjack
Poison
Bats Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Baby Dragon Bandit Lumberjack
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Bandit Valkyrie Baby Dragon Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Bandit Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon Bandit Lumberjack
Valkyrie
Bats Lumberjack Baby Dragon Bandit
Inferno Tower
Skeleton Army
Baby Dragon
Bats Valkyrie Bandit Lumberjack Mega Knight
Bandit
Bats Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Valkyrie Bats Baby Dragon Bandit Mega Knight
Mega Knight
Bats Baby Dragon Bandit Lumberjack

Defense Synergies 1 21

Bats
Valkyrie Inferno Tower Baby Dragon Bandit Lumberjack Mega Knight
Valkyrie
Bats Inferno Tower Baby Dragon Bandit Lumberjack
Inferno Tower
Skeleton Army Bats Valkyrie Baby Dragon Bandit Lumberjack Mega Knight
Skeleton Army
Inferno Tower Bandit Lumberjack
Baby Dragon
Bats Valkyrie Inferno Tower Bandit Lumberjack Mega Knight
Bandit
Bats Valkyrie Inferno Tower Skeleton Army Baby Dragon Lumberjack Mega Knight
Lumberjack
Bats Valkyrie Inferno Tower Skeleton Army Baby Dragon Bandit
Mega Knight
Bats Inferno Tower Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Lumberjack Bats Valkyrie Bandit Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight Bats Valkyrie Bandit
Inferno Tower Skeleton Army Lumberjack Bats Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Bandit Lumberjack Mega Knight
Bats Inferno Tower Baby Dragon
Valkyrie Inferno Tower Baby Dragon Bandit Mega Knight
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Valkyrie Inferno Tower Bandit Lumberjack Mega Knight
Bats Valkyrie Skeleton Army Baby Dragon Bandit Lumberjack Mega Knight
Inferno Tower Bats Baby Dragon
Inferno Tower Skeleton Army Lumberjack Mega Knight Bats Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Lumberjack
Inferno Tower Skeleton Army Bandit Lumberjack Mega Knight
Inferno Tower Skeleton Army Bandit Lumberjack Mega Knight
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Lumberjack
Mega Knight Bats Valkyrie Skeleton Army Baby Dragon Bandit Lumberjack
Valkyrie Baby Dragon Bats Bandit Lumberjack Mega Knight
Inferno Tower Lumberjack
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Inferno Tower Bandit
Bandit Valkyrie Baby Dragon Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Lumberjack Mega Knight Bats Inferno Tower Bandit
Inferno Tower Valkyrie Skeleton Army Bandit Lumberjack Mega Knight
Bats Baby Dragon
Skeleton Army Bats Valkyrie Inferno Tower Bandit Lumberjack
Inferno Tower Mega Knight Valkyrie Skeleton Army Lumberjack
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Baby Dragon Bandit
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower Lumberjack
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Inferno Tower Bandit Lumberjack
Valkyrie Skeleton Army Baby Dragon Mega Knight
Inferno Tower Skeleton Army Bats Valkyrie Baby Dragon Lumberjack
Bats Valkyrie Mega Knight Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Valkyrie
Valkyrie Baby Dragon Mega Knight
Bats Baby Dragon
Baby Dragon
Baby Dragon
Bandit
Bats Lumberjack
Valkyrie Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Bats
Baby Dragon Bandit Mega Knight
Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Mega Knight
Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Baby Dragon Bandit
Bats Baby Dragon
Bats
Bandit Mega Knight
Mega Knight
Bats Skeleton Army Bandit
Baby Dragon
Valkyrie Baby Dragon Lumberjack Mega Knight
Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Bandit Mega Knight

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