My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Bandit Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Miner Bandit Fisherman
Giant Snowball
Bats Skeleton Barrel Miner Fisherman
Zap
Bats Skeleton Barrel Bandit Fisherman
Barbarian Barrel
Skeleton Barrel Bandit Magic Archer
The Log
Skeleton Barrel Bandit Fisherman
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Miner Bandit Fisherman Magic Archer
Fireball
Skeleton Barrel Bandit Fisherman Magic Archer
Poison
Bats Skeleton Barrel Fisherman Magic Archer
Lightning
Bandit Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Giant Snowball Skeleton Barrel Miner Bandit Fisherman Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Giant Snowball Skeleton Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Bandit Fisherman
Giant Snowball
Skeleton Barrel Mirror Miner Bandit Magic Archer
Skeleton Barrel
Bats Miner Giant Snowball Mirror Bandit Fisherman Magic Archer
Mirror
Miner Giant Snowball Skeleton Barrel Magic Archer
Miner
Bats Skeleton Barrel Mirror Giant Snowball Bandit Magic Archer
Bandit
Bats Giant Snowball Skeleton Barrel Miner Magic Archer
Fisherman
Bats Skeleton Barrel
Magic Archer
Giant Snowball Skeleton Barrel Mirror Miner Bandit

Defense Synergies 1 12

Bats
Giant Snowball Bandit Fisherman
Giant Snowball
Mirror Bats Skeleton Barrel Miner Bandit Fisherman Magic Archer
Skeleton Barrel
Giant Snowball
Mirror
Giant Snowball Magic Archer
Miner
Giant Snowball
Bandit
Bats Giant Snowball Fisherman Magic Archer
Fisherman
Bats Giant Snowball Bandit Magic Archer
Magic Archer
Giant Snowball Mirror Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Magic Archer
Bats Bandit Fisherman
Fisherman Bats Giant Snowball Bandit
Bats Bandit Fisherman
Bats Giant Snowball Bandit Magic Archer
Bats Giant Snowball Magic Archer
Skeleton Barrel Bandit Magic Archer
Fisherman
Giant Snowball Miner Bandit Fisherman
Bats Giant Snowball Bandit Fisherman Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball Bandit
Bats Giant Snowball Magic Archer
Bandit
Giant Snowball Bandit Fisherman
Bats Fisherman
Bats Giant Snowball Bandit Fisherman Magic Archer
Giant Snowball Bats Bandit Fisherman Magic Archer
Fisherman
Bats Giant Snowball Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bandit Fisherman
Bandit Giant Snowball Skeleton Barrel Miner Fisherman Magic Archer
Bandit Bats Fisherman
Bats Bandit Fisherman
Bandit Fisherman
Bats Giant Snowball Skeleton Barrel Magic Archer
Bats Bandit
Fisherman
Bats Giant Snowball Bandit Magic Archer
Bats
Giant Snowball
Bandit
Magic Archer
Bats Fisherman Magic Archer
Bats Giant Snowball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Bandit
Giant Snowball Skeleton Barrel Miner Bandit Fisherman Magic Archer
Skeleton Barrel Miner Bandit Magic Archer
Skeleton Barrel
Giant Snowball Magic Archer
Bats Giant Snowball Skeleton Barrel Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Miner Giant Snowball Skeleton Barrel Bandit Fisherman
Bats Giant Snowball Fisherman
Miner Skeleton Barrel Bandit Fisherman Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Miner Bandit Fisherman Magic Archer
Skeleton Barrel Bandit Fisherman Magic Archer
Giant Snowball Skeleton Barrel Fisherman Magic Archer
Giant Snowball Skeleton Barrel Bandit Magic Archer
Magic Archer Skeleton Barrel Bandit
Giant Snowball
Bats Fisherman
Giant Snowball Skeleton Barrel Bandit Fisherman Magic Archer
Giant Snowball Skeleton Barrel Miner Magic Archer
Magic Archer
Giant Snowball
Fisherman
Giant Snowball Skeleton Barrel
Giant Snowball Magic Archer
Fisherman
Miner Giant Snowball Skeleton Barrel Bandit Fisherman Magic Archer
Giant Snowball Skeleton Barrel Miner Bandit Fisherman Magic Archer
Miner Skeleton Barrel Bandit Fisherman Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Miner Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Skeleton Barrel Bats Bandit Magic Archer
Giant Snowball Magic Archer
Miner Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Miner Bandit Magic Archer

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