My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Dark Prince Graveyard
Giant Snowball
Bats Hog Rider Guards Lumberjack Graveyard
Zap
Bats Guards Dark Prince Graveyard
Barbarian Barrel
Guards Dark Prince Lumberjack Graveyard
The Log
Mini P.E.K.K.A Hog Rider Guards Dark Prince Lumberjack Graveyard
Earthquake
Hog Rider Guards Graveyard
Arrows
Bats Guards Graveyard
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Guards Dark Prince Lumberjack Graveyard
Fireball
Hog Rider Lumberjack
Poison
Bats Guards Graveyard
Lightning
Mini P.E.K.K.A Dark Prince Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Mini P.E.K.K.A Hog Rider Dark Prince Poison Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Dark Prince Lumberjack Graveyard
Mini P.E.K.K.A
Bats Hog Rider Dark Prince Lumberjack Graveyard
Hog Rider
Bats Mini P.E.K.K.A Guards Dark Prince Poison Lumberjack Graveyard
Guards
Hog Rider Lumberjack Graveyard
Dark Prince
Bats Mini P.E.K.K.A Hog Rider Poison Lumberjack Graveyard
Poison
Graveyard Hog Rider Dark Prince
Lumberjack
Bats Mini P.E.K.K.A Hog Rider Guards Dark Prince Graveyard
Graveyard
Poison Bats Mini P.E.K.K.A Hog Rider Guards Dark Prince Lumberjack

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Bats Guards
Hog Rider
Guards
Mini P.E.K.K.A Poison Lumberjack
Dark Prince
Bats Poison
Poison
Guards Dark Prince
Lumberjack
Bats Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Lumberjack Bats Dark Prince
Mini P.E.K.K.A Lumberjack Bats Dark Prince
Mini P.E.K.K.A Lumberjack Bats Guards Dark Prince
Mini P.E.K.K.A Dark Prince Poison Lumberjack
Bats Guards Dark Prince Lumberjack
Bats Poison
Poison
Mini P.E.K.K.A Lumberjack
Guards Mini P.E.K.K.A Dark Prince Lumberjack
Bats Guards Poison Dark Prince Lumberjack
Bats Poison
Mini P.E.K.K.A Lumberjack Bats Guards Dark Prince
Bats Mini P.E.K.K.A Guards Dark Prince Poison Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Dark Prince Poison Lumberjack
Bats Guards Dark Prince Lumberjack
Poison Bats Guards Dark Prince Lumberjack
Mini P.E.K.K.A Lumberjack
Dark Prince Bats Mini P.E.K.K.A Guards Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Dark Prince
Poison Mini P.E.K.K.A Lumberjack
Guards Lumberjack Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Guards Dark Prince Lumberjack Bats
Mini P.E.K.K.A Guards Dark Prince Lumberjack
Poison Bats
Mini P.E.K.K.A Guards Dark Prince Bats Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Bats Mini P.E.K.K.A Dark Prince Poison
Guards
Bats Mini P.E.K.K.A Guards Dark Prince Lumberjack
Guards Dark Prince Poison
Mini P.E.K.K.A Dark Prince Guards Lumberjack
Guards Bats Mini P.E.K.K.A Dark Prince Poison Lumberjack
Bats Poison Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Poison
Guards Dark Prince Poison
Poison Dark Prince
Poison Bats
Poison
Poison
Poison
Bats Mini P.E.K.K.A Guards Poison Lumberjack
Poison Dark Prince
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Poison
Poison
Poison
Poison
Poison
Poison Dark Prince
Poison
Poison
Poison
Poison Bats
Bats Guards Poison
Mini P.E.K.K.A
Poison
Poison
Poison
Bats Guards Dark Prince
Poison
Poison Mini P.E.K.K.A Dark Prince Lumberjack
Poison
Poison
Dark Prince
Bats Guards Poison
Bats Poison
Poison Dark Prince

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