My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Skeleton Army Valkyrie Hog Rider Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Goblin Barrel
Knight
Bats Hog Rider Goblin Barrel Wizard
Valkyrie
Bats Hog Rider Goblin Barrel Wizard
Hog Rider
Bats Knight Valkyrie Wizard Rocket Goblin Barrel
Wizard
Knight Valkyrie Hog Rider
Rocket
Hog Rider
Goblin Barrel
Knight Valkyrie Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 5

Bats
Knight Valkyrie
Knight
Bats Wizard Skeleton Army
Valkyrie
Bats Wizard
Hog Rider
Wizard
Knight Valkyrie Skeleton Army
Rocket
Goblin Barrel
Skeleton Army
Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard
Skeleton Army Bats Knight Valkyrie
Rocket Skeleton Army Bats Knight Valkyrie
Skeleton Army Bats Knight Valkyrie
Valkyrie Rocket Skeleton Army
Skeleton Army Bats Valkyrie
Bats Rocket Wizard
Rocket Valkyrie
Skeleton Army
Knight Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Knight Wizard
Bats Wizard
Skeleton Army Bats Knight Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Bats
Skeleton Army Knight
Rocket Skeleton Army
Wizard Bats Knight Valkyrie Skeleton Army
Bats Knight Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats Knight
Valkyrie Wizard Skeleton Army Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Knight Valkyrie Wizard Rocket
Skeleton Army Bats Knight Valkyrie Rocket
Valkyrie Rocket Skeleton Army Bats Knight
Knight Valkyrie Skeleton Army
Wizard Rocket Bats
Rocket Skeleton Army Bats Knight Valkyrie
Knight Valkyrie Skeleton Army
Rocket Bats Knight Valkyrie Skeleton Army
Skeleton Army
Bats Knight Valkyrie
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Knight Valkyrie Rocket
Bats Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Rocket
Knight Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Bats Rocket
Wizard
Wizard
Wizard
Rocket Bats
Rocket Knight Valkyrie Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Bats Rocket
Rocket Wizard
Rocket Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard
Wizard
Wizard
Rocket
Bats Wizard
Rocket Bats Wizard
Wizard Rocket
Rocket
Rocket Wizard
Bats Rocket Skeleton Army
Rocket Wizard
Knight Valkyrie Wizard Rocket
Wizard
Rocket
Bats Rocket
Bats Rocket
Rocket

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