My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Witch Cannon Cart Bandit Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Cannon Cart Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Cannon Cart Bandit Fisherman
Giant Snowball
Bats Witch Fisherman
Zap
Bats Witch Cannon Cart Bandit Fisherman
Barbarian Barrel
Elixir Golem Wizard Witch Cannon Cart Bandit
The Log
Elixir Golem Witch Cannon Cart Bandit Fisherman
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Wizard Witch Cannon Cart Bandit Fisherman
Fireball
Elixir Golem Wizard Witch Cannon Cart Bandit Fisherman
Poison
Bats Elixir Golem Wizard Witch Fisherman
Lightning
Wizard Witch Cannon Cart Bandit Fisherman
Rocket
Wizard Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Bandit Fisherman Wizard Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Elixir Golem Bandit Fisherman

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Cannon Cart Bandit Fisherman
Elixir Golem
Bats Wizard Witch Bandit
Wizard
Elixir Golem Bandit Mega Knight
Witch
Elixir Golem Cannon Cart Bandit Mega Knight
Cannon Cart
Bats Witch Bandit Fisherman
Bandit
Bats Elixir Golem Wizard Witch Cannon Cart Mega Knight
Fisherman
Bats Cannon Cart Mega Knight
Mega Knight
Bats Wizard Witch Bandit Fisherman

Defense Synergies 0 15

Bats
Cannon Cart Bandit Fisherman Mega Knight
Elixir Golem
Wizard
Cannon Cart Bandit Mega Knight
Witch
Cannon Cart Bandit Fisherman Mega Knight
Cannon Cart
Bats Wizard Witch Bandit
Bandit
Bats Wizard Witch Cannon Cart Fisherman Mega Knight
Fisherman
Bats Witch Bandit Mega Knight
Mega Knight
Bats Wizard Witch Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard
Bats Witch Cannon Cart Bandit Fisherman Mega Knight
Witch Fisherman Mega Knight Bats Cannon Cart Bandit
Witch Bats Cannon Cart Bandit Fisherman Mega Knight
Mega Knight
Bats Cannon Cart Bandit Mega Knight
Bats Wizard Witch
Cannon Cart Bandit Mega Knight
Witch Fisherman
Cannon Cart Bandit Fisherman Mega Knight
Bats Witch Wizard Cannon Cart Bandit Fisherman Mega Knight
Bats Wizard Witch
Mega Knight Bats Wizard Witch Cannon Cart Bandit
Wizard Mega Knight Bats Witch Cannon Cart
Cannon Cart Bandit Mega Knight
Bandit Fisherman Mega Knight
Wizard Mega Knight Bats Witch Cannon Cart Fisherman
Mega Knight Bats Wizard Witch Cannon Cart Bandit Fisherman
Wizard Witch Bats Cannon Cart Bandit Fisherman Mega Knight
Cannon Cart Fisherman
Wizard Mega Knight Bats Witch Cannon Cart Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Cannon Cart Bandit Fisherman
Bandit Wizard Cannon Cart Fisherman Mega Knight
Bandit Mega Knight Bats Witch Cannon Cart Fisherman
Mega Knight Bats Cannon Cart Bandit Fisherman
Witch Cannon Cart Bandit Fisherman Mega Knight
Wizard Bats Witch
Bats Witch Cannon Cart Bandit
Mega Knight Cannon Cart Fisherman
Mega Knight Bats Witch Cannon Cart Bandit
Witch
Mega Knight Bats Witch Cannon Cart
Mega Knight
Cannon Cart Mega Knight Wizard Witch Bandit
Wizard Witch Cannon Cart Mega Knight
Witch Bats Cannon Cart Fisherman
Bats Mega Knight Wizard Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Fisherman
Cannon Cart Bandit
Cannon Cart
Wizard Mega Knight
Wizard Bats Witch
Wizard Witch
Wizard
Wizard Bandit Fisherman
Bats Fisherman
Wizard Cannon Cart Bandit Fisherman
Wizard
Cannon Cart Bandit Fisherman
Cannon Cart Bandit Fisherman
Cannon Cart Fisherman
Wizard Witch Cannon Cart Bandit
Wizard Cannon Cart Bandit Mega Knight
Bats Fisherman
Wizard Bandit Fisherman Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Fisherman
Cannon Cart
Wizard Witch Mega Knight
Witch Fisherman
Wizard Witch Bandit Fisherman
Wizard Witch Bandit Fisherman Mega Knight
Bandit Fisherman
Bats Wizard Witch
Bats Wizard Witch
Wizard Bandit Mega Knight
Mega Knight
Wizard
Bats Witch Cannon Cart Bandit
Wizard Witch
Wizard Cannon Cart Mega Knight
Wizard
Cannon Cart Mega Knight
Bats Witch
Bats Witch
Witch Cannon Cart Bandit Mega Knight

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