My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Knight Rascals Bomb Tower Guards
The Log
Rascals Hog Rider Guards
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Bats Rascals Guards
Royal Delivery
Bats Knight Rascals Hog Rider Guards
Fireball
Rascals Bomb Tower Hog Rider
Poison
Bats Rascals Bomb Tower Guards
Lightning
Knight Bomb Tower
Rocket
Rascals Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Bomb Tower Hog Rider Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Rascals
Arrows
Hog Rider Knight
Knight
Bats Hog Rider Arrows
Rascals
Bats Hog Rider
Bomb Tower
Hog Rider
Bats Arrows Knight Rascals Rocket Guards
Rocket
Hog Rider
Guards
Hog Rider

Defense Synergies 2 4

Bats
Knight Rascals Bomb Tower
Arrows
Knight Bomb Tower
Knight
Bats Bomb Tower Arrows
Rascals
Bats
Bomb Tower
Knight Bats Arrows
Hog Rider
Rocket
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Bomb Tower Bats Knight Rascals
Bomb Tower Rocket Bats Knight Rascals
Bomb Tower Bats Knight Rascals Guards
Arrows Bomb Tower Rocket
Arrows Bats Rascals Bomb Tower Guards
Bats Rocket Arrows Rascals Bomb Tower
Rocket Arrows Rascals Bomb Tower
Rascals Bomb Tower
Knight Guards Rascals
Bats Guards Arrows Knight Rascals Bomb Tower
Arrows Bats Rascals
Bomb Tower Bats Knight Rascals Rocket Guards
Bomb Tower Rocket Bats Arrows Rascals Guards
Knight Rascals Bomb Tower
Bomb Tower Rocket Rascals
Bomb Tower Bats Arrows Knight Rascals
Arrows Bomb Tower Bats Knight Rascals Guards
Arrows Bomb Tower Bats Knight Rascals Guards
Bomb Tower
Rascals Bats Arrows Knight Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards
Arrows Knight Bomb Tower Rocket
Guards Bats Knight Rascals Bomb Tower Rocket
Rocket Guards Bats Knight Rascals
Knight Rascals Guards
Arrows Rocket Bats Rascals Bomb Tower
Rascals Rocket Guards Bats Knight Bomb Tower
Knight Rascals Bomb Tower
Rocket Bats Knight Bomb Tower
Guards
Bats Knight Rascals Bomb Tower Guards
Rocket Arrows Guards
Rascals Rocket Knight Bomb Tower Guards
Rascals Bomb Tower
Rascals Guards Bats Knight Bomb Tower Rocket
Bats Arrows Rascals Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Rocket Guards
Arrows
Rocket Arrows
Arrows Knight Rascals Rocket Guards
Rocket Arrows
Arrows Bats Rocket
Arrows
Arrows
Arrows
Rocket Bats Guards
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Bats Arrows
Rocket Bats Guards
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Rocket Guards
Rocket Arrows
Arrows
Knight Rascals Rocket
Arrows
Rocket Arrows
Bats Rascals Rocket Guards
Bats Rocket
Rocket

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