My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Royal Giant Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Skeleton Army Witch Bandit
The Log
Royal Giant Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch Bandit
Fireball
Skeleton Army Witch Bandit
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Skeleton Army Bandit Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Earthquake Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Bandit
Arrows
Royal Giant Earthquake Bandit
Royal Giant
Bats Arrows Earthquake Witch Bandit
Earthquake
Royal Giant Arrows
Valkyrie
Bats Witch Bandit
Skeleton Army
Witch
Royal Giant Valkyrie Bandit
Bandit
Bats Arrows Royal Giant Valkyrie Witch

Defense Synergies 0 9

Bats
Earthquake Valkyrie Bandit
Arrows
Valkyrie Bandit
Royal Giant
Earthquake
Bats
Valkyrie
Bats Arrows Witch Bandit
Skeleton Army
Bandit
Witch
Valkyrie Bandit
Bandit
Bats Arrows Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Skeleton Army Bats Valkyrie Witch Bandit
Skeleton Army Witch Bats Valkyrie Bandit
Skeleton Army Witch Bats Valkyrie Bandit
Arrows Earthquake Valkyrie Skeleton Army
Arrows Skeleton Army Bats Earthquake Valkyrie Bandit
Bats Arrows Witch
Earthquake Arrows Valkyrie Bandit
Witch Skeleton Army
Skeleton Army Valkyrie Bandit
Bats Valkyrie Skeleton Army Witch Arrows Earthquake Bandit
Arrows Bats Witch
Skeleton Army Bats Earthquake Valkyrie Witch Bandit
Valkyrie Skeleton Army Bats Arrows Earthquake Witch
Skeleton Army Bandit
Skeleton Army Bandit
Bats Arrows Valkyrie Skeleton Army Witch
Arrows Bats Valkyrie Skeleton Army Witch Bandit
Arrows Earthquake Valkyrie Witch Bats Bandit
Valkyrie Skeleton Army Bats Arrows Earthquake Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Bandit
Bandit Arrows Valkyrie
Skeleton Army Bandit Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Bandit
Valkyrie Skeleton Army Witch Bandit
Arrows Bats Witch
Skeleton Army Bats Valkyrie Witch Bandit
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie
Bats Arrows Valkyrie Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie Bandit
Arrows Bandit
Earthquake Arrows Bandit
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie
Arrows Bats Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows Bandit
Bats
Arrows Earthquake Valkyrie Bandit
Arrows
Earthquake Bandit
Earthquake Arrows Bandit
Earthquake Arrows
Earthquake Arrows Witch Bandit
Earthquake Arrows Bandit
Arrows Earthquake
Bats
Arrows Earthquake Bandit
Arrows Earthquake Valkyrie Witch
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Valkyrie Witch
Witch
Arrows Earthquake Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Bats Arrows Witch
Bats Witch
Arrows Earthquake Bandit
Arrows
Arrows Earthquake
Earthquake Bats Skeleton Army Witch Bandit
Arrows Witch
Arrows
Valkyrie
Arrows Earthquake
Arrows
Bats Witch
Bats Witch
Witch Bandit

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