My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards Ram Rider Skeleton King
Giant Snowball
Bats Wall Breakers Guards Ram Rider Skeleton King
Zap
Bats Wall Breakers Guards Ram Rider Skeleton King
Barbarian Barrel
Wall Breakers Guards Executioner Skeleton King
The Log
Mini P.E.K.K.A Wall Breakers Guards Ram Rider Skeleton King
Earthquake
Guards Skeleton King
Arrows
Bats Wall Breakers Guards Skeleton King
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Guards Executioner Ram Rider Skeleton King
Fireball
Wall Breakers Executioner Ram Rider Skeleton King
Poison
Bats Guards Executioner Skeleton King
Lightning
Mini P.E.K.K.A Executioner Ram Rider Skeleton King
Rocket
Executioner Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Guards Mini P.E.K.K.A Skeleton King Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Wall Breakers Ram Rider Skeleton King
Arrows
Mini P.E.K.K.A Wall Breakers Ram Rider
Mini P.E.K.K.A
Bats Arrows Ram Rider
Wall Breakers
Bats Arrows Skeleton King
Guards
Ram Rider
Executioner
Ram Rider
Bats Arrows Mini P.E.K.K.A Guards
Skeleton King
Bats Wall Breakers

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Skeleton King
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Guards Executioner Ram Rider
Wall Breakers
Guards
Mini P.E.K.K.A Executioner
Executioner
Mini P.E.K.K.A Guards
Ram Rider
Mini P.E.K.K.A
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Ram Rider
Mini P.E.K.K.A Bats Executioner Ram Rider
Mini P.E.K.K.A Ram Rider Bats Executioner
Mini P.E.K.K.A Bats Guards Ram Rider Skeleton King
Arrows Mini P.E.K.K.A
Arrows Bats Guards Executioner
Bats Ram Rider Arrows Executioner
Arrows Ram Rider
Mini P.E.K.K.A Skeleton King
Guards Mini P.E.K.K.A
Bats Guards Executioner Arrows Ram Rider Skeleton King
Arrows Executioner Bats Ram Rider
Mini P.E.K.K.A Bats Guards Ram Rider
Executioner Bats Arrows Mini P.E.K.K.A Guards Skeleton King
Mini P.E.K.K.A Ram Rider Skeleton King
Mini P.E.K.K.A Ram Rider
Bats Arrows Mini P.E.K.K.A Executioner
Arrows Bats Guards Executioner Ram Rider
Arrows Executioner Bats Guards Ram Rider
Mini P.E.K.K.A Ram Rider
Bats Arrows Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Executioner
Guards Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Guards Bats Ram Rider
Mini P.E.K.K.A Guards Executioner Ram Rider
Arrows Executioner Bats Ram Rider
Mini P.E.K.K.A Guards Bats Ram Rider
Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Guards
Bats Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Guards Executioner Ram Rider Skeleton King
Executioner
Guards Bats Mini P.E.K.K.A Executioner Skeleton King
Bats Arrows Executioner Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Executioner Ram Rider
Arrows
Arrows Guards
Executioner Arrows
Arrows Executioner Bats Ram Rider
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Bats Mini P.E.K.K.A Guards
Arrows Ram Rider
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Arrows
Bats Arrows Executioner
Bats Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Guards
Arrows Executioner Ram Rider
Arrows
Mini P.E.K.K.A Executioner
Arrows Executioner Skeleton King
Arrows
Executioner
Bats Guards Skeleton King
Bats Executioner
Executioner

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