My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Giant Skeleton
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Knight Firecracker Valkyrie Guards Giant Skeleton
The Log
Firecracker Hog Rider Guards Giant Skeleton
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Valkyrie Hog Rider Guards Giant Skeleton
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Guards Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Guards Valkyrie Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Giant Skeleton Firecracker
Arrows
Hog Rider Knight Giant Skeleton
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Valkyrie Giant Skeleton
Valkyrie
Bats Hog Rider Firecracker Giant Skeleton
Hog Rider
Bats Arrows Knight Firecracker Valkyrie Guards Giant Skeleton
Guards
Hog Rider
Giant Skeleton
Bats Arrows Firecracker Valkyrie Hog Rider

Defense Synergies 3 9

Bats
Knight Firecracker Valkyrie Giant Skeleton
Arrows
Knight Valkyrie Giant Skeleton
Knight
Bats Firecracker Arrows
Firecracker
Knight Valkyrie Bats Guards Giant Skeleton
Valkyrie
Firecracker Bats Arrows
Hog Rider
Guards
Firecracker Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Bats Knight Firecracker Valkyrie
Bats Knight Valkyrie Giant Skeleton
Bats Knight Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Bats Firecracker Valkyrie Guards
Bats Arrows Firecracker
Arrows Valkyrie Giant Skeleton
Knight Guards Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Guards Arrows Knight Firecracker Giant Skeleton
Arrows Bats Firecracker
Bats Knight Valkyrie Guards Giant Skeleton
Valkyrie Bats Arrows Firecracker Guards
Knight
Bats Arrows Knight Firecracker Valkyrie
Arrows Bats Knight Firecracker Valkyrie Guards
Arrows Valkyrie Bats Knight Firecracker Guards Giant Skeleton
Valkyrie Bats Arrows Knight Firecracker Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Giant Skeleton
Arrows Knight Firecracker Valkyrie
Guards Giant Skeleton Bats Knight Valkyrie
Valkyrie Guards Giant Skeleton Bats Knight
Giant Skeleton Knight Valkyrie Guards
Arrows Firecracker Bats
Guards Bats Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Bats Knight Firecracker Valkyrie
Guards
Bats Knight Valkyrie Guards Giant Skeleton
Arrows Valkyrie Guards Giant Skeleton
Giant Skeleton Knight Valkyrie Guards
Firecracker Valkyrie
Guards Bats Knight Firecracker Valkyrie Giant Skeleton
Bats Arrows Valkyrie Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Guards Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Knight Firecracker Valkyrie Guards Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Guards Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton

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