My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Mortar Fisherman
Barbarian Barrel
Knight Firecracker Mortar
The Log
Firecracker Fisherman
Earthquake
Firecracker Mortar
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Fisherman
Fireball
Firecracker Mortar Fisherman
Poison
Bats Firecracker Mortar Fisherman
Lightning
Knight Mortar Fisherman
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Arrows Knight Firecracker Fisherman Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mortar Rage Fisherman
Arrows
Knight Mortar
Knight
Bats Firecracker Mortar Arrows The Log
Firecracker
Knight Bats Mortar Fisherman
Mortar
Knight Bats Arrows Firecracker The Log
Rage
Bats
The Log
Knight Mortar Fisherman
Fisherman
Bats Firecracker The Log

Defense Synergies 3 13

Bats
Knight Firecracker Mortar The Log Fisherman
Arrows
Knight Mortar
Knight
Bats Firecracker Arrows Mortar The Log Fisherman
Firecracker
Knight The Log Bats Mortar Fisherman
Mortar
Bats Arrows Knight Firecracker The Log
Rage
The Log
Firecracker Bats Knight Mortar Fisherman
Fisherman
Bats Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar The Log
Bats Knight Firecracker Mortar The Log Fisherman
Mortar Fisherman Bats Knight
Bats Knight Firecracker Mortar Fisherman
Arrows Firecracker The Log
Arrows The Log Bats Firecracker
Bats Arrows Firecracker Mortar
Arrows The Log
Mortar Fisherman
Knight Firecracker Fisherman
Bats Arrows Knight Firecracker The Log Fisherman
Arrows Bats Firecracker
Mortar Bats Knight The Log
Bats Arrows Firecracker Mortar The Log
Knight Mortar
Mortar The Log Fisherman
Bats Arrows Knight Firecracker Mortar Fisherman
Arrows Mortar Bats Knight Firecracker The Log Fisherman
Arrows Mortar The Log Bats Knight Firecracker Fisherman
Mortar Fisherman
Bats Arrows Knight Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Arrows Knight Firecracker Mortar The Log Fisherman
Bats Knight The Log Fisherman
Bats Knight The Log Fisherman
Knight Fisherman
Arrows Firecracker Bats
Bats Knight
Knight Fisherman
Bats Knight Firecracker Mortar The Log
Bats Knight
Arrows The Log
Knight
Firecracker
Bats Knight Firecracker Mortar The Log Fisherman
Bats Arrows Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar The Log
Arrows Firecracker Mortar The Log Fisherman
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Bats
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar Fisherman
Bats Fisherman
Firecracker Arrows Knight Mortar The Log Fisherman
Arrows Firecracker
Knight Firecracker Mortar The Log Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Mortar The Log Fisherman
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Bats Fisherman
Arrows Firecracker Mortar The Log Fisherman
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log Fisherman
Arrows Mortar The Log
Arrows Firecracker The Log Mortar
Fisherman
Arrows Firecracker Mortar The Log Fisherman
Arrows Mortar The Log Fisherman
Arrows Firecracker Mortar The Log Fisherman
Bats Arrows Firecracker
Bats Firecracker
Arrows Mortar The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker Mortar The Log

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