My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Battle Ram Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram Fisherman
Giant Snowball
Bats Battle Ram Fisherman
Zap
Bats Firecracker Battle Ram Fisherman
Barbarian Barrel
Knight Firecracker Elixir Golem Battle Ram
The Log
Firecracker Elixir Golem Battle Ram Fisherman
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Battle Ram Fisherman
Fireball
Firecracker Elixir Golem Battle Ram Fisherman
Poison
Bats Firecracker Elixir Golem Fisherman
Lightning
Knight Battle Ram Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Elixir Golem Fisherman Battle Ram Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Battle Ram Fisherman
Arrows
Knight Elixir Golem Battle Ram
Knight
Bats Firecracker Battle Ram Arrows
Firecracker
Knight Elixir Golem Bats Battle Ram Fisherman
Elixir Golem
Firecracker Bats Arrows
Battle Ram
Knight Bats Arrows Firecracker Golden Knight
Fisherman
Bats Firecracker
Golden Knight
Battle Ram

Defense Synergies 2 8

Bats
Knight Firecracker Fisherman Golden Knight
Arrows
Knight Golden Knight
Knight
Bats Firecracker Arrows Fisherman
Firecracker
Knight Bats Fisherman Golden Knight
Elixir Golem
Battle Ram
Fisherman
Bats Knight Firecracker
Golden Knight
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Bats Knight Firecracker Fisherman
Fisherman Bats Knight
Bats Knight Firecracker Fisherman
Arrows Firecracker
Arrows Bats Firecracker
Bats Arrows Firecracker
Arrows Golden Knight
Fisherman
Knight Firecracker Fisherman
Bats Arrows Knight Firecracker Fisherman
Arrows Bats Firecracker
Bats Knight
Bats Arrows Firecracker Golden Knight
Knight
Fisherman
Bats Arrows Knight Firecracker Fisherman
Arrows Bats Knight Firecracker Fisherman Golden Knight
Arrows Bats Knight Firecracker Fisherman
Fisherman
Bats Arrows Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Arrows Knight Firecracker Fisherman
Bats Knight Fisherman Golden Knight
Bats Knight Fisherman
Knight Fisherman
Arrows Firecracker Bats
Bats Knight
Knight Fisherman
Bats Knight Firecracker
Bats Knight Golden Knight
Arrows
Knight Golden Knight
Firecracker
Bats Knight Firecracker Fisherman Golden Knight
Bats Arrows Firecracker Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Fisherman Golden Knight
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman Golden Knight
Bats Fisherman
Firecracker Arrows Knight Fisherman Golden Knight
Arrows Firecracker
Knight Firecracker Fisherman Golden Knight
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Bats Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Golden Knight
Arrows
Fisherman
Arrows
Arrows Firecracker
Fisherman
Arrows Firecracker Fisherman Golden Knight
Arrows Fisherman Golden Knight
Arrows Firecracker Fisherman Golden Knight
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Golden Knight

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