My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Inferno Tower Guards
Barbarian Barrel
Inferno Tower Wizard Guards Magic Archer
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Magic Archer
Fireball
Inferno Tower Wizard Magic Archer
Poison
Bats Inferno Tower Wizard Guards Magic Archer
Lightning
Inferno Tower Wizard Magic Archer
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Guards Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Magic Archer Inferno Tower Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Magic Archer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Golem
Arrows
Golem Mega Knight
Inferno Tower
Wizard
Golem Mega Knight
Guards
Golem
Arrows Bats Wizard Magic Archer
Magic Archer
Golem Mega Knight
Mega Knight
Bats Arrows Wizard Magic Archer

Defense Synergies 2 8

Bats
Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower
Inferno Tower
Guards Bats Arrows Mega Knight
Wizard
Guards Mega Knight
Guards
Inferno Tower Wizard Magic Archer
Golem
Magic Archer
Guards Mega Knight
Mega Knight
Arrows Bats Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Bats Mega Knight
Inferno Tower Mega Knight Bats
Inferno Tower Bats Guards Mega Knight
Arrows Mega Knight
Arrows Bats Guards Magic Archer Mega Knight
Bats Inferno Tower Arrows Wizard Magic Archer
Arrows Inferno Tower Magic Archer Mega Knight
Inferno Tower
Guards Inferno Tower Mega Knight
Bats Guards Arrows Wizard Magic Archer Mega Knight
Arrows Inferno Tower Bats Wizard Magic Archer
Inferno Tower Mega Knight Bats Wizard Guards
Wizard Mega Knight Bats Arrows Guards Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Arrows Inferno Tower
Arrows Mega Knight Bats Wizard Guards Magic Archer
Arrows Wizard Bats Guards Magic Archer Mega Knight
Inferno Tower
Wizard Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower
Arrows Wizard Magic Archer Mega Knight
Guards Mega Knight Bats Inferno Tower
Guards Mega Knight Bats Inferno Tower
Inferno Tower Guards Mega Knight
Arrows Wizard Bats Magic Archer
Guards Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Inferno Tower Magic Archer
Inferno Tower Guards
Mega Knight Bats Inferno Tower Guards
Mega Knight Arrows Guards
Mega Knight Inferno Tower Wizard Guards
Wizard Magic Archer Mega Knight
Inferno Tower Guards Bats Magic Archer
Bats Arrows Mega Knight Inferno Tower Wizard Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Guards
Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Bats Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Bats Guards
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Wizard Magic Archer
Bats Wizard Guards
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Bats Guards Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
Mega Knight
Bats Guards Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: