My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Firecracker Night Witch
Barbarian Barrel
Goblin Gang Firecracker Tesla Night Witch
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Bats Goblin Gang Firecracker Night Witch
Royal Delivery
Bats Goblin Gang Firecracker Night Witch
Fireball
Goblin Gang Firecracker Tesla Night Witch
Poison
Bats Goblin Gang Firecracker Night Witch
Lightning
Tesla Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Void Tesla Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Arrows
Void Night Witch Mega Knight
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Tesla
Void
Arrows
Night Witch
Arrows Mega Knight
Mega Knight
Bats Arrows Firecracker Night Witch

Defense Synergies 2 11

Bats
Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla Void
Goblin Gang
Tesla Firecracker
Firecracker
Bats Goblin Gang Tesla Night Witch Mega Knight
Tesla
Goblin Gang Bats Arrows Firecracker Night Witch
Void
Arrows
Night Witch
Firecracker Tesla Mega Knight
Mega Knight
Arrows Bats Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void
Bats Goblin Gang Firecracker Tesla Night Witch Mega Knight
Goblin Gang Tesla Mega Knight Bats Void Night Witch
Tesla Night Witch Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Firecracker Tesla Night Witch Mega Knight
Bats Tesla Arrows Goblin Gang Firecracker Void Night Witch
Arrows Tesla Void Mega Knight
Tesla Goblin Gang Night Witch
Goblin Gang Firecracker Tesla Night Witch Mega Knight
Bats Goblin Gang Arrows Firecracker Tesla Night Witch Mega Knight
Arrows Tesla Bats Goblin Gang Firecracker Night Witch
Tesla Night Witch Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Firecracker Tesla Night Witch
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang Firecracker Night Witch
Arrows Tesla Mega Knight Bats Goblin Gang Firecracker Night Witch
Arrows Bats Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Arrows Firecracker Tesla Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Void
Void Arrows Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla Night Witch
Goblin Gang Tesla Night Witch Mega Knight
Arrows Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Void Night Witch
Mega Knight Tesla
Void Mega Knight Bats Firecracker
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Arrows Void
Mega Knight Goblin Gang Tesla Night Witch
Firecracker Tesla Mega Knight
Goblin Gang Tesla Bats Firecracker Night Witch
Bats Arrows Mega Knight Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Goblin Gang Void Night Witch
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Night Witch
Void Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Void Night Witch Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Mega Knight
Arrows Firecracker Void
Void Arrows Mega Knight
Void Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker Void
Void Night Witch
Void Arrows Night Witch Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang Void Night Witch
Arrows Firecracker
Arrows
Void Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Firecracker Mega Knight

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