My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards Witch
Zap
Bats Battle Ram Guards Witch
Barbarian Barrel
Battle Ram Bomb Tower Guards Witch
The Log
Battle Ram Guards Witch
Earthquake
Bomb Tower Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Battle Ram Guards Witch
Fireball
Battle Ram Bomb Tower Witch
Poison
Bats Bomb Tower Guards Witch
Lightning
Battle Ram Bomb Tower Witch Monk
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Battle Ram Bomb Tower Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram
Arrows
Fireball Battle Ram
Fireball
Arrows Battle Ram
Battle Ram
Bats Arrows Fireball Witch
Bomb Tower
Guards
Witch
Battle Ram
Monk

Defense Synergies 0 6

Bats
Bomb Tower
Arrows
Fireball Bomb Tower Monk
Fireball
Arrows Bomb Tower
Battle Ram
Bomb Tower
Bats Arrows Fireball
Guards
Witch
Witch
Guards
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower Bats Witch Monk
Bomb Tower Witch Bats
Bomb Tower Witch Bats Guards Monk
Arrows Fireball Bomb Tower Monk
Arrows Fireball Bats Bomb Tower Guards
Bats Arrows Fireball Bomb Tower Witch
Arrows Fireball Bomb Tower Monk
Witch Bomb Tower
Guards
Bats Guards Witch Arrows Fireball Bomb Tower
Arrows Bats Fireball Witch
Bomb Tower Bats Fireball Guards Witch
Fireball Bomb Tower Bats Arrows Guards Witch
Bomb Tower
Bomb Tower Monk Fireball
Bomb Tower Bats Arrows Fireball Witch
Arrows Fireball Bomb Tower Bats Guards Witch
Arrows Bomb Tower Witch Bats Fireball Guards
Bomb Tower
Bats Arrows Fireball Bomb Tower Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch
Fireball Arrows Bomb Tower Monk
Guards Bats Bomb Tower Witch
Guards Bats Fireball Monk
Guards Witch
Arrows Fireball Bats Bomb Tower Witch Monk
Guards Bats Fireball Bomb Tower Witch
Bomb Tower
Bats Fireball Bomb Tower Witch Monk
Witch Guards
Bats Bomb Tower Guards Witch
Monk Arrows Fireball Guards
Fireball Bomb Tower Guards Witch
Fireball Bomb Tower Witch
Guards Witch Bats Fireball Bomb Tower Monk
Bats Arrows Fireball Bomb Tower Witch
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Monk
Arrows Fireball Monk
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Bats Witch Monk
Arrows Witch
Arrows Fireball
Arrows Fireball Monk
Bats Fireball Guards
Monk Arrows Fireball
Fireball Monk Arrows
Fireball
Arrows Fireball Monk
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Monk Arrows Fireball
Bats
Arrows Fireball Monk
Arrows Fireball Witch Monk
Fireball Monk
Arrows Fireball
Monk
Arrows Fireball Monk
Arrows Fireball Witch
Witch
Arrows Fireball Witch Monk
Fireball Arrows Witch Monk
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Guards Witch
Fireball
Arrows Fireball
Arrows Fireball Monk
Arrows Fireball Monk
Bats Fireball Guards Witch
Fireball Arrows Witch Monk
Arrows Fireball
Fireball
Arrows Fireball
Monk Arrows Fireball
Bats Fireball Guards Witch
Bats Fireball Witch
Fireball Witch Monk

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