My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bowler Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Dart Goblin Guards Balloon
Zap
Bats Dart Goblin Guards Balloon
Barbarian Barrel
Dart Goblin Guards Royal Ghost
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Balloon Bowler Royal Ghost
Fireball
Dart Goblin Balloon Bowler
Poison
Bats Dart Goblin Guards Balloon
Lightning
Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Guards Royal Ghost Golden Knight Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Bowler
Arrows
Balloon Bowler
Dart Goblin
Balloon Bowler
Guards
Balloon
Bats Arrows Dart Goblin Royal Ghost Golden Knight
Bowler
Bats Arrows Dart Goblin
Royal Ghost
Balloon Golden Knight
Golden Knight
Balloon Royal Ghost

Defense Synergies 0 8

Bats
Dart Goblin Bowler Golden Knight
Arrows
Bowler Golden Knight
Dart Goblin
Bats Guards Bowler Golden Knight
Guards
Dart Goblin
Balloon
Bowler
Bats Arrows Dart Goblin
Royal Ghost
Golden Knight
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Golden Knight
Bats Dart Goblin
Bowler Bats Dart Goblin
Bats Dart Goblin Guards Bowler
Arrows Bowler
Arrows Bowler Bats Dart Goblin Guards Royal Ghost
Bats Dart Goblin Arrows
Bowler Arrows Dart Goblin Golden Knight
Guards Dart Goblin Bowler Royal Ghost
Bats Dart Goblin Guards Arrows Bowler Royal Ghost
Arrows Bats Dart Goblin
Bowler Bats Guards
Bowler Bats Arrows Dart Goblin Guards Royal Ghost Golden Knight
Bowler
Bats Arrows Bowler
Arrows Bats Dart Goblin Guards Bowler Royal Ghost Golden Knight
Arrows Bats Dart Goblin Guards Bowler Royal Ghost
Dart Goblin
Bowler Royal Ghost Bats Arrows Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Royal Ghost
Arrows Bowler Royal Ghost
Guards Bats Bowler Golden Knight
Guards Bowler Bats
Guards Bowler
Arrows Bats Dart Goblin
Guards Bats Dart Goblin Bowler
Bats
Dart Goblin Guards
Bats Dart Goblin Guards Bowler Golden Knight
Arrows Guards Bowler
Bowler Guards Golden Knight
Dart Goblin Bowler
Guards Bats Dart Goblin Bowler Golden Knight
Bats Arrows Bowler Dart Goblin Royal Ghost Golden Knight
Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Royal Ghost Golden Knight
Arrows Dart Goblin Bowler Royal Ghost Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows Bowler
Arrows Bats Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin Golden Knight
Bats Guards Bowler
Arrows Dart Goblin Bowler Golden Knight
Arrows Dart Goblin
Dart Goblin Bowler Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bowler Golden Knight
Arrows Dart Goblin Bowler
Arrows
Bats
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler Golden Knight
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Dart Goblin Bowler Royal Ghost Golden Knight
Arrows Bowler Golden Knight
Arrows Dart Goblin Golden Knight
Bats Arrows Dart Goblin
Bats Dart Goblin Guards
Bowler
Arrows Dart Goblin
Arrows
Arrows Bowler
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows
Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Dart Goblin
Bats Dart Goblin Guards Bowler Golden Knight
Bats Dart Goblin
Dart Goblin Bowler Royal Ghost Golden Knight
Dart Goblin Bowler

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