My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Barbarians Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Barbarians Valkyrie Wizard Goblin Barrel
Fireball
Barbarians Inferno Tower Wizard Goblin Barrel
Poison
Bats Barbarians Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Barrel Valkyrie Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel
Arrows
Mirror Goblin Barrel
Barbarians
Valkyrie
Bats Goblin Barrel Wizard
Inferno Tower
Wizard
Valkyrie
Mirror
Arrows Goblin Barrel
Goblin Barrel
Valkyrie Mirror Bats Arrows

Defense Synergies 1 9

Bats
Valkyrie Inferno Tower
Arrows
Mirror Barbarians Valkyrie Inferno Tower
Barbarians
Arrows
Valkyrie
Bats Arrows Inferno Tower Wizard Mirror
Inferno Tower
Bats Arrows Valkyrie Mirror
Wizard
Valkyrie
Mirror
Arrows Valkyrie Inferno Tower
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Barbarians Inferno Tower Bats Valkyrie
Barbarians Inferno Tower Bats Valkyrie
Barbarians Inferno Tower Bats Valkyrie
Arrows Barbarians Valkyrie
Arrows Bats Valkyrie
Bats Inferno Tower Arrows Wizard
Arrows Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower
Barbarians Valkyrie Inferno Tower
Bats Barbarians Valkyrie Arrows Wizard
Arrows Inferno Tower Bats Wizard
Barbarians Inferno Tower Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Wizard Bats Arrows Valkyrie Inferno Tower
Arrows Bats Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Bats Barbarians
Barbarians Inferno Tower
Valkyrie Wizard Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower
Arrows Valkyrie Wizard
Barbarians Bats Valkyrie Inferno Tower
Valkyrie Bats Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie
Arrows Wizard Bats
Bats Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians Valkyrie
Bats Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Valkyrie Inferno Tower
Arrows Barbarians Valkyrie
Barbarians Valkyrie Inferno Tower Wizard
Wizard Barbarians Valkyrie
Barbarians Inferno Tower Bats Valkyrie
Bats Arrows Valkyrie Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Barbarians
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bats
Bats

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