My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Little Prince
Zap
Bats Archers Mortar Little Prince
Barbarian Barrel
Archers Mortar Valkyrie Bomb Tower Little Prince
The Log
Archers Little Prince
Earthquake
Archers Mortar Bomb Tower
Arrows
Bats Archers Little Prince
Royal Delivery
Bats Archers Valkyrie Little Prince
Fireball
Archers Mortar Bomb Tower Little Prince
Poison
Bats Archers Mortar Bomb Tower Little Prince
Lightning
Mortar Valkyrie Bomb Tower Little Prince
Rocket
Mortar Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Little Prince Mortar Fireball Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar
Archers
Valkyrie Mortar
Mortar
Bats Archers Fireball The Log
Fireball
Mortar The Log Little Prince
Valkyrie
Bats Archers Little Prince
Bomb Tower
The Log
Mortar Fireball Little Prince
Little Prince
Fireball Valkyrie The Log

Defense Synergies 3 17

Bats
Mortar Valkyrie Bomb Tower The Log
Archers
Valkyrie Mortar Bomb Tower The Log
Mortar
Bats Archers Fireball Valkyrie The Log
Fireball
The Log Mortar Valkyrie Bomb Tower Little Prince
Valkyrie
Archers Bats Mortar Fireball Bomb Tower The Log Little Prince
Bomb Tower
The Log Bats Archers Fireball Valkyrie
The Log
Fireball Bomb Tower Bats Archers Mortar Valkyrie Little Prince
Little Prince
Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie The Log
Bomb Tower Bats Mortar Valkyrie The Log
Mortar Bomb Tower Bats Archers Valkyrie
Bomb Tower Bats Mortar Valkyrie
Fireball Valkyrie Bomb Tower The Log
Fireball The Log Bats Archers Valkyrie Bomb Tower
Bats Archers Mortar Fireball Bomb Tower Little Prince
Fireball Valkyrie Bomb Tower The Log
Mortar Bomb Tower
Archers Valkyrie Little Prince
Bats Archers Valkyrie Fireball Bomb Tower The Log
Bats Archers Fireball
Mortar Bomb Tower Bats Fireball Valkyrie The Log
Fireball Valkyrie Bomb Tower Bats Mortar The Log
Mortar Bomb Tower
Bomb Tower Mortar Fireball The Log
Bomb Tower Bats Mortar Fireball Valkyrie
Mortar Fireball Bomb Tower Bats Archers Valkyrie The Log Little Prince
Mortar Valkyrie Bomb Tower The Log Bats Archers Fireball Little Prince
Mortar Bomb Tower
Valkyrie Bats Archers Fireball Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball
Fireball Archers Mortar Valkyrie Bomb Tower The Log
Bats Valkyrie Bomb Tower The Log
Valkyrie Bats Fireball The Log
Valkyrie
Fireball Bats Archers Bomb Tower
Bats Archers Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Bats Mortar Fireball Valkyrie Bomb Tower The Log
Bats Valkyrie Bomb Tower
Fireball Valkyrie The Log
Fireball Valkyrie Bomb Tower
Archers Fireball Valkyrie Bomb Tower
Bats Archers Mortar Fireball Valkyrie Bomb Tower The Log Little Prince
Bats Valkyrie Archers Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie The Log
Mortar Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Mortar Valkyrie The Log
Fireball Bats
Archers Mortar The Log
Fireball The Log
Fireball The Log Mortar
Bats Fireball
Mortar Fireball Valkyrie The Log
Fireball Archers
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Archers Mortar Fireball The Log
Mortar Fireball Valkyrie The Log Little Prince
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Valkyrie Little Prince
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Archers Fireball Little Prince
Bats Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Bats Archers Fireball
Fireball Archers
The Log Fireball
Fireball Valkyrie
The Log Mortar Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Mortar Fireball The Log Little Prince

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