My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Balloon
Giant Snowball
Bats Archers Skeleton Army Balloon Lumberjack
Zap
Bats Archers Skeleton Army Balloon
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Lumberjack
The Log
Archers Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Balloon Lumberjack
Fireball
Archers Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Archers Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Skeleton Army Mini P.E.K.K.A

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mini P.E.K.K.A Lumberjack
Archers
Valkyrie Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Bats Archers Valkyrie Wizard Lumberjack
Valkyrie
Bats Archers Balloon Lumberjack Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Bats Valkyrie Lumberjack Archers Wizard
Lumberjack
Valkyrie Balloon Bats Archers Mini P.E.K.K.A Wizard

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Valkyrie Lumberjack
Archers
Valkyrie Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A
Bats Archers Valkyrie Wizard Skeleton Army
Valkyrie
Archers Bats Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army
Archers Mini P.E.K.K.A Wizard Lumberjack
Balloon
Lumberjack
Bats Archers Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Archers Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army Bats Archers Valkyrie Lumberjack
Bats Archers Wizard
Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Archers Mini P.E.K.K.A Valkyrie Lumberjack
Bats Archers Valkyrie Skeleton Army Wizard Lumberjack
Bats Archers Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Bats Archers Valkyrie Wizard Skeleton Army Lumberjack
Valkyrie Wizard Bats Archers Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Skeleton Army Bats Archers Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Archers
Archers Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Bats
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Wizard Bats Archers
Mini P.E.K.K.A Skeleton Army Bats Archers Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie Skeleton Army
Skeleton Army Bats Archers Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Bats
Archers Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A Lumberjack
Valkyrie Wizard
Archers Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Bats Archers Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard
Wizard
Bats Archers Skeleton Army
Archers Wizard
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard
Bats
Bats

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