My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Phoenix Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Wall Breakers Goblin Drill Phoenix Sparky
Giant Snowball
Bats Archers Furnace Wall Breakers Goblin Drill
Zap
Bats Archers Furnace Wall Breakers Goblin Drill Sparky
Barbarian Barrel
Archers Furnace Wall Breakers Goblin Drill Sparky
The Log
Archers Furnace Wall Breakers Goblin Drill Sparky
Earthquake
Archers Furnace Goblin Drill
Arrows
Bats Archers Furnace Wall Breakers Goblin Drill
Royal Delivery
Bats Archers Wall Breakers Goblin Drill Mother Witch Sparky
Fireball
Archers Furnace Wall Breakers Goblin Drill Mother Witch Sparky
Poison
Bats Archers Furnace Goblin Drill Phoenix Mother Witch Sparky
Lightning
Furnace Phoenix Mother Witch Sparky
Rocket
Furnace Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Archers Furnace Goblin Drill Phoenix Mother Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Archers Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Goblin Drill Sparky
Archers
Wall Breakers
Furnace
Sparky
Wall Breakers
Goblin Drill Bats Archers
Goblin Drill
Wall Breakers Bats Mother Witch Sparky
Phoenix
Mother Witch
Goblin Drill
Sparky
Bats Furnace Goblin Drill

Defense Synergies 0 6

Bats
Goblin Drill Sparky
Archers
Furnace Goblin Drill
Furnace
Archers Goblin Drill
Wall Breakers
Goblin Drill
Bats Archers Furnace Mother Witch
Phoenix
Mother Witch
Goblin Drill
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Bats Furnace Goblin Drill Phoenix
Furnace Sparky Bats Archers Goblin Drill
Sparky Bats Furnace Goblin Drill Phoenix
Sparky
Bats Archers Furnace Mother Witch
Bats Furnace Archers Phoenix
Phoenix Sparky
Sparky Furnace Goblin Drill Phoenix
Archers Phoenix Sparky
Bats Archers Mother Witch Furnace Goblin Drill
Bats Archers Furnace Phoenix
Furnace Goblin Drill Sparky Bats
Sparky Bats Furnace Goblin Drill
Sparky Furnace Goblin Drill Phoenix
Furnace Goblin Drill Sparky
Sparky Bats Furnace Goblin Drill
Bats Archers Furnace Goblin Drill
Furnace Goblin Drill Bats Archers Mother Witch
Sparky Goblin Drill Phoenix
Bats Archers Furnace Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Sparky
Archers Phoenix
Bats Furnace Sparky
Bats Phoenix Sparky
Goblin Drill Phoenix Sparky
Furnace Mother Witch Bats Archers
Sparky Bats Archers Furnace Phoenix
Phoenix Sparky
Bats Phoenix Sparky
Goblin Drill Phoenix Sparky
Bats Phoenix Sparky
Phoenix
Sparky
Archers Furnace Sparky
Phoenix Sparky Bats Archers Furnace Goblin Drill
Bats Archers Phoenix Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Sparky
Goblin Drill Sparky
Sparky
Furnace Sparky
Mother Witch Bats Furnace
Archers Furnace Sparky
Bats Sparky
Sparky
Archers
Sparky
Furnace Sparky
Furnace Goblin Drill Sparky
Furnace Sparky
Sparky
Bats Sparky
Archers Sparky
Mother Witch
Sparky
Sparky
Goblin Drill
Mother Witch Furnace Sparky
Sparky
Sparky
Sparky
Bats Archers Furnace Mother Witch Sparky
Bats
Sparky
Sparky
Sparky
Sparky
Sparky
Bats Archers
Archers
Sparky
Sparky
Sparky
Bats Sparky
Bats
Sparky

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