My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Goblin Hut Three Musketeers Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Three Musketeers Night Witch
Giant Snowball
Bats Archers Barbarians Furnace Goblin Hut Three Musketeers Night Witch
Zap
Bats Archers Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch
Barbarian Barrel
Archers Barbarians Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch
The Log
Archers Barbarians Furnace Goblin Hut Three Musketeers
Earthquake
Archers Barbarians Furnace Goblin Hut Inferno Tower
Arrows
Bats Archers Furnace Goblin Hut Night Witch
Royal Delivery
Bats Archers Barbarians Goblin Hut Three Musketeers Night Witch
Fireball
Archers Barbarians Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch
Poison
Bats Archers Barbarians Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch
Lightning
Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch
Rocket
Barbarians Furnace Goblin Hut Inferno Tower Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Furnace Night Witch Barbarians Goblin Hut Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Furnace Night Witch

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Archers
Goblin Hut
Barbarians
Furnace
Goblin Hut
Goblin Hut
Archers Furnace Three Musketeers
Inferno Tower
Three Musketeers
Goblin Hut
Night Witch

Defense Synergies 0 8

Bats
Inferno Tower
Archers
Furnace Goblin Hut Inferno Tower
Barbarians
Furnace
Furnace
Archers Barbarians Goblin Hut
Goblin Hut
Archers Furnace Inferno Tower
Inferno Tower
Bats Archers Goblin Hut Night Witch
Three Musketeers
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower
Barbarians Inferno Tower Bats Furnace Goblin Hut Three Musketeers Night Witch
Barbarians Furnace Goblin Hut Inferno Tower Three Musketeers Bats Archers Night Witch
Barbarians Goblin Hut Inferno Tower Three Musketeers Night Witch Bats Furnace
Barbarians
Bats Archers Furnace Night Witch
Bats Furnace Inferno Tower Three Musketeers Archers Goblin Hut Night Witch
Barbarians Inferno Tower
Barbarians Inferno Tower Three Musketeers Furnace Goblin Hut Night Witch
Archers Barbarians Inferno Tower Night Witch
Bats Archers Barbarians Furnace Goblin Hut Night Witch
Inferno Tower Three Musketeers Bats Archers Furnace Goblin Hut Night Witch
Barbarians Furnace Goblin Hut Inferno Tower Night Witch Bats Three Musketeers
Three Musketeers Bats Barbarians Furnace Goblin Hut Night Witch
Barbarians Inferno Tower Furnace Goblin Hut Three Musketeers
Barbarians Inferno Tower Furnace Goblin Hut Three Musketeers
Barbarians Three Musketeers Bats Furnace Goblin Hut Inferno Tower Night Witch
Bats Archers Barbarians Furnace Goblin Hut Three Musketeers Night Witch
Furnace Bats Archers Barbarians Goblin Hut
Barbarians Goblin Hut Inferno Tower Three Musketeers
Bats Archers Barbarians Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Goblin Hut Inferno Tower
Archers
Barbarians Bats Furnace Goblin Hut Inferno Tower
Bats Barbarians Inferno Tower Night Witch
Barbarians Inferno Tower Goblin Hut Three Musketeers Night Witch
Furnace Bats Archers Goblin Hut Three Musketeers
Bats Archers Barbarians Furnace Goblin Hut Inferno Tower Night Witch
Inferno Tower Barbarians
Bats Barbarians Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut Three Musketeers
Bats Barbarians Goblin Hut Inferno Tower
Barbarians
Barbarians Inferno Tower Three Musketeers Night Witch
Archers Barbarians Furnace Three Musketeers
Barbarians Goblin Hut Inferno Tower Bats Archers Furnace Three Musketeers Night Witch
Bats Archers Barbarians Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Furnace
Bats Furnace
Archers Furnace
Bats Three Musketeers Night Witch
Archers
Goblin Hut Three Musketeers
Furnace Goblin Hut
Furnace Goblin Hut Three Musketeers
Furnace Goblin Hut Three Musketeers
Three Musketeers
Bats Night Witch
Archers Three Musketeers
Night Witch
Barbarians
Furnace
Bats Archers Furnace Night Witch
Bats Goblin Hut
Night Witch
Night Witch
Bats Archers Barbarians Goblin Hut Night Witch
Archers Three Musketeers
Three Musketeers
Three Musketeers
Bats
Bats

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