My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Baby Dragon Dark Prince Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Bandit
Giant Snowball
Bats Archers Baby Dragon Witch
Zap
Bats Archers Dark Prince Witch Bandit
Barbarian Barrel
Archers Dark Prince Witch Bandit
The Log
Archers Dark Prince Witch Bandit
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Baby Dragon Dark Prince Witch Bandit
Fireball
Archers Baby Dragon Witch Bandit
Poison
Bats Archers Witch
Lightning
Baby Dragon Dark Prince Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Bandit Baby Dragon Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Dark Prince Bandit
Archers
Baby Dragon Dark Prince Bandit Mega Knight
Baby Dragon
Bats Archers Dark Prince Witch Bandit Mega Knight
Dark Prince
Bats Archers Baby Dragon Witch Bandit
Witch
Baby Dragon Dark Prince Bandit Mega Knight
The Log
Bandit Mega Knight
Bandit
Bats Archers Baby Dragon Dark Prince Witch The Log Mega Knight
Mega Knight
Bats Archers Baby Dragon Witch The Log Bandit

Defense Synergies 0 25

Bats
Baby Dragon Dark Prince The Log Bandit Mega Knight
Archers
Baby Dragon Dark Prince Witch The Log Bandit Mega Knight
Baby Dragon
Bats Archers Dark Prince Witch The Log Bandit Mega Knight
Dark Prince
Bats Archers Baby Dragon Witch The Log Bandit
Witch
Archers Baby Dragon Dark Prince The Log Bandit Mega Knight
The Log
Bats Archers Baby Dragon Dark Prince Witch Bandit Mega Knight
Bandit
Bats Archers Baby Dragon Dark Prince Witch The Log Mega Knight
Mega Knight
Bats Archers Baby Dragon Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Bats Dark Prince Witch The Log Bandit Mega Knight
Witch Mega Knight Bats Archers Dark Prince Bandit
Witch Bats Dark Prince Bandit Mega Knight
Dark Prince The Log Mega Knight
The Log Bats Archers Baby Dragon Dark Prince Bandit Mega Knight
Bats Archers Baby Dragon Witch
Baby Dragon The Log Bandit Mega Knight
Witch
Archers Dark Prince Bandit Mega Knight
Bats Archers Witch Baby Dragon Dark Prince The Log Bandit Mega Knight
Bats Archers Baby Dragon Witch
Mega Knight Bats Dark Prince Witch The Log Bandit
Mega Knight Bats Baby Dragon Dark Prince Witch The Log
Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Bats Dark Prince Witch
Mega Knight Bats Archers Baby Dragon Dark Prince Witch The Log Bandit
Baby Dragon Witch The Log Bats Archers Dark Prince Bandit Mega Knight
Dark Prince Mega Knight Bats Archers Baby Dragon Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Dark Prince Witch Bandit
Bandit Archers Baby Dragon The Log Mega Knight
Bandit Mega Knight Bats Dark Prince Witch The Log
Dark Prince Mega Knight Bats The Log Bandit
Dark Prince Witch Bandit Mega Knight
Bats Archers Baby Dragon Witch
Dark Prince Bats Archers Witch Bandit
Mega Knight Dark Prince
Mega Knight Bats Baby Dragon Dark Prince Witch The Log Bandit
Witch
Mega Knight Bats Dark Prince Witch
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Witch Bandit
Archers Baby Dragon Witch Mega Knight
Witch Bats Archers Baby Dragon Dark Prince The Log
Bats Mega Knight Archers Baby Dragon Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Dark Prince The Log
Baby Dragon Dark Prince The Log Mega Knight
Bats Baby Dragon Witch
Archers Baby Dragon Witch The Log
The Log Baby Dragon
The Log Bandit
Bats
Dark Prince The Log Bandit
Archers Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit Mega Knight
Bats
Archers Baby Dragon Dark Prince The Log Bandit Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Dark Prince Witch Mega Knight
Witch
The Log Baby Dragon Witch Bandit
Baby Dragon Witch The Log Bandit Mega Knight
Baby Dragon The Log Bandit
Bats Archers Baby Dragon Witch
Bats Witch
The Log Bandit Mega Knight
Mega Knight
The Log
Bats Archers Dark Prince Witch Bandit
Archers Baby Dragon Witch
The Log
Baby Dragon Dark Prince Mega Knight
The Log Baby Dragon
Dark Prince Mega Knight
Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Dark Prince Witch The Log Bandit Mega Knight

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