My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Recruits Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Barbarians Royal Recruits
Zap
Barbarian Barrel
Barbarians Elite Barbarians Royal Recruits Wizard Giant Skeleton
The Log
Barbarians Elite Barbarians Royal Recruits Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Recruits
Royal Delivery
Barbarians Elite Barbarians Royal Recruits Wizard Giant Skeleton P.E.K.K.A
Fireball
Barbarians Elite Barbarians Wizard
Poison
Barbarians Royal Recruits Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Barbarians Wizard Elite Barbarians Giant Skeleton Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Rage Barbarians Wizard Elite Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Wizard
Royal Recruits
Wizard
Elite Barbarians Rage Giant Skeleton P.E.K.K.A
Rage
Elite Barbarians Wizard Giant Skeleton
Giant Skeleton
Wizard Rage Lightning
Lightning
Giant Skeleton
P.E.K.K.A
Wizard

Defense Synergies 0 3

Barbarians
Elite Barbarians
Wizard
Royal Recruits
Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A
Rage
Giant Skeleton
Wizard
Lightning
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Wizard
Barbarians Elite Barbarians P.E.K.K.A Royal Recruits
Barbarians P.E.K.K.A Elite Barbarians Royal Recruits Giant Skeleton Lightning
Barbarians Elite Barbarians Royal Recruits P.E.K.K.A
Lightning Barbarians Elite Barbarians Royal Recruits Giant Skeleton P.E.K.K.A
Lightning Wizard
Lightning Barbarians Royal Recruits Giant Skeleton P.E.K.K.A
Barbarians P.E.K.K.A Elite Barbarians Royal Recruits
Elite Barbarians Barbarians Royal Recruits Giant Skeleton
Barbarians Royal Recruits Wizard Giant Skeleton
Wizard
Barbarians Royal Recruits P.E.K.K.A Elite Barbarians Wizard Giant Skeleton Lightning
Wizard Barbarians Royal Recruits P.E.K.K.A
Barbarians Elite Barbarians Royal Recruits P.E.K.K.A
Barbarians Elite Barbarians Royal Recruits Lightning P.E.K.K.A
Barbarians Wizard Elite Barbarians Royal Recruits P.E.K.K.A
Barbarians Elite Barbarians Royal Recruits Wizard
Wizard Barbarians Royal Recruits Giant Skeleton
Barbarians P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Wizard Barbarians Elite Barbarians Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Elite Barbarians Giant Skeleton P.E.K.K.A
Elite Barbarians Wizard Lightning
Barbarians Royal Recruits Giant Skeleton P.E.K.K.A Elite Barbarians Lightning
Royal Recruits Giant Skeleton Lightning P.E.K.K.A Barbarians Elite Barbarians
Barbarians Royal Recruits Giant Skeleton P.E.K.K.A Elite Barbarians
Wizard
Royal Recruits P.E.K.K.A Barbarians Elite Barbarians Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Barbarians Elite Barbarians Royal Recruits
Royal Recruits Giant Skeleton Lightning P.E.K.K.A Barbarians Elite Barbarians
Royal Recruits P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians Royal Recruits Giant Skeleton
Royal Recruits Lightning P.E.K.K.A Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Royal Recruits Giant Skeleton Lightning P.E.K.K.A Wizard
Royal Recruits Wizard Barbarians
Barbarians Elite Barbarians Royal Recruits Giant Skeleton Lightning P.E.K.K.A
Barbarians Elite Barbarians Royal Recruits Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Giant Skeleton
Lightning Giant Skeleton
Lightning Barbarians Royal Recruits Giant Skeleton
Wizard
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians
Lightning Royal Recruits Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Royal Recruits Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning Barbarians Royal Recruits
Wizard
Wizard Lightning
Lightning Wizard
Lightning
Elite Barbarians Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard
Lightning
P.E.K.K.A Giant Skeleton
Wizard Lightning
Lightning Barbarians Royal Recruits
Lightning Wizard
Lightning Wizard
Wizard Lightning
Lightning Giant Skeleton
Elite Barbarians Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits Giant Skeleton Lightning
Lightning
Lightning Royal Recruits Giant Skeleton

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