My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Musketeer Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
The Log
Barbarians Elite Barbarians Musketeer Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Inferno Dragon
Fireball
Barbarians Elite Barbarians Musketeer Wizard Skeleton Army Inferno Dragon
Poison
Barbarians Musketeer Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Inferno Dragon
Rocket
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Inferno Dragon Barbarians Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Valkyrie Inferno Dragon

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie
Valkyrie
Elite Barbarians Musketeer Wizard
Wizard
Elite Barbarians Valkyrie
Rocket
Skeleton Army
Inferno Dragon

Defense Synergies 2 6

Barbarians
Skeleton Army
Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Skeleton Army
Valkyrie
Elite Barbarians Musketeer Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army
Rocket
Skeleton Army
Barbarians Musketeer Wizard Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Wizard
Barbarians Elite Barbarians Skeleton Army Inferno Dragon Musketeer Valkyrie
Barbarians Rocket Skeleton Army Elite Barbarians Musketeer Valkyrie Inferno Dragon
Barbarians Elite Barbarians Skeleton Army Inferno Dragon Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie Rocket Skeleton Army
Skeleton Army Musketeer Valkyrie
Musketeer Rocket Inferno Dragon Wizard
Rocket Barbarians Musketeer Valkyrie
Barbarians Inferno Dragon Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Barbarians Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Musketeer Wizard
Musketeer Inferno Dragon Wizard
Barbarians Skeleton Army Elite Barbarians Musketeer Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Barbarians
Barbarians Elite Barbarians Skeleton Army Inferno Dragon
Barbarians Rocket Skeleton Army Elite Barbarians Inferno Dragon
Barbarians Wizard Elite Barbarians Musketeer Valkyrie Skeleton Army
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Barbarians Musketeer Inferno Dragon
Barbarians Elite Barbarians Musketeer Inferno Dragon
Valkyrie Wizard Skeleton Army Barbarians Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Musketeer Valkyrie Wizard Rocket Inferno Dragon
Barbarians Skeleton Army Elite Barbarians Musketeer Valkyrie Rocket
Valkyrie Rocket Skeleton Army Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie Skeleton Army Inferno Dragon
Wizard Rocket Musketeer
Rocket Skeleton Army Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Rocket Barbarians Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Barbarians Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Musketeer Valkyrie
Rocket Skeleton Army Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Rocket Skeleton Army Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie Skeleton Army
Barbarians Elite Barbarians Skeleton Army Musketeer Valkyrie Rocket Inferno Dragon
Valkyrie Barbarians Elite Barbarians Musketeer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket
Musketeer
Rocket
Barbarians Musketeer Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Musketeer Rocket
Musketeer Wizard
Wizard
Wizard
Rocket Elite Barbarians Musketeer
Rocket Musketeer Valkyrie Wizard
Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer
Musketeer Rocket
Elite Barbarians Musketeer
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard
Rocket Valkyrie Wizard
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Musketeer
Valkyrie Wizard
Inferno Dragon
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Elite Barbarians Musketeer Wizard
Rocket Musketeer Wizard
Elite Barbarians
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Barbarians Musketeer Rocket Skeleton Army
Rocket Musketeer Wizard
Musketeer Valkyrie Wizard Rocket
Musketeer Wizard
Rocket
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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