My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Prince Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Ram Rider
Giant Snowball
Barbarians Baby Dragon Miner Ram Rider
Zap
Prince Ram Rider
Barbarian Barrel
Barbarians Valkyrie Magic Archer
The Log
Barbarians Prince Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Baby Dragon Prince Miner Magic Archer Ram Rider
Fireball
Barbarians Baby Dragon Magic Archer Ram Rider
Poison
Barbarians Magic Archer
Lightning
Valkyrie Baby Dragon Prince Magic Archer Ram Rider
Rocket
Barbarians Valkyrie Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Valkyrie Baby Dragon Magic Archer Barbarians Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Valkyrie Baby Dragon Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Baby Dragon Magic Archer Ram Rider
Baby Dragon
Valkyrie Prince Miner Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Baby Dragon Miner Magic Archer Ram Rider
Miner
Baby Dragon Prince Magic Archer Mega Knight
Magic Archer
Ram Rider Valkyrie Prince Miner Mega Knight
Ram Rider
Magic Archer Valkyrie Baby Dragon Prince Mega Knight
Mega Knight
Prince Baby Dragon Miner Magic Archer Ram Rider

Defense Synergies 0 9

Barbarians
Valkyrie
Baby Dragon Prince Magic Archer
Baby Dragon
Valkyrie Prince Mega Knight
Prince
Valkyrie Baby Dragon Magic Archer
Miner
Mega Knight
Magic Archer
Valkyrie Prince Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Baby Dragon Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer Ram Rider
Barbarians Valkyrie Prince Ram Rider Mega Knight
Barbarians Prince Ram Rider Mega Knight Valkyrie
Barbarians Prince Valkyrie Ram Rider Mega Knight
Barbarians Valkyrie Prince Mega Knight
Valkyrie Baby Dragon Magic Archer Mega Knight
Ram Rider Baby Dragon Magic Archer
Barbarians Valkyrie Baby Dragon Magic Archer Ram Rider Mega Knight
Barbarians Prince
Barbarians Valkyrie Prince Miner Mega Knight
Barbarians Valkyrie Baby Dragon Magic Archer Ram Rider Mega Knight
Baby Dragon Magic Archer Ram Rider
Barbarians Prince Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Barbarians Baby Dragon Prince Magic Archer
Barbarians Prince Ram Rider Mega Knight
Barbarians Prince Ram Rider Mega Knight
Barbarians Mega Knight Valkyrie Prince
Mega Knight Barbarians Valkyrie Baby Dragon Prince Magic Archer Ram Rider
Valkyrie Baby Dragon Barbarians Magic Archer Ram Rider Mega Knight
Barbarians Prince Ram Rider
Valkyrie Mega Knight Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Prince
Valkyrie Baby Dragon Prince Miner Magic Archer Mega Knight
Barbarians Mega Knight Valkyrie Prince Ram Rider
Valkyrie Prince Mega Knight Barbarians Ram Rider
Barbarians Valkyrie Prince Ram Rider Mega Knight
Baby Dragon Magic Archer Ram Rider
Prince Barbarians Valkyrie Ram Rider
Mega Knight Barbarians Valkyrie Prince
Mega Knight Barbarians Valkyrie Baby Dragon Prince Magic Archer
Barbarians
Mega Knight Barbarians Valkyrie Prince
Mega Knight Barbarians Valkyrie Prince
Barbarians Prince Mega Knight Valkyrie Ram Rider
Barbarians Valkyrie Baby Dragon Magic Archer Mega Knight
Barbarians Valkyrie Baby Dragon Prince Magic Archer
Valkyrie Mega Knight Barbarians Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon
Baby Dragon Miner Magic Archer Ram Rider
Baby Dragon Miner Magic Archer
Barbarians Valkyrie Prince
Valkyrie Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer
Baby Dragon Magic Archer Ram Rider
Miner Ram Rider
Prince
Miner Valkyrie Prince Magic Archer Ram Rider
Baby Dragon Magic Archer
Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon Mega Knight
Baby Dragon Prince Magic Archer Mega Knight
Valkyrie Baby Dragon Miner Magic Archer Mega Knight
Baby Dragon Prince Magic Archer Mega Knight
Prince
Barbarians Baby Dragon
Valkyrie Baby Dragon Magic Archer Mega Knight
Miner Baby Dragon Magic Archer Ram Rider
Baby Dragon Prince Miner Magic Archer Ram Rider Mega Knight
Miner Baby Dragon Magic Archer
Baby Dragon Magic Archer
Miner Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Magic Archer
Barbarians Prince Magic Archer
Baby Dragon Magic Archer Ram Rider
Miner Valkyrie Baby Dragon Prince Magic Archer Mega Knight
Baby Dragon Magic Archer
Prince Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Prince Miner Magic Archer Mega Knight

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