My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Skeleton King
Giant Snowball
Barbarians Tombstone Zappies Fisherman Skeleton King
Zap
Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Barbarians Tombstone Zappies Skeleton King
The Log
Barbarians Tombstone Zappies Fisherman Skeleton King
Earthquake
Barbarians Tombstone Zappies Skeleton King
Arrows
Tombstone Zappies Skeleton King
Royal Delivery
Barbarians Zappies Fisherman Mother Witch Skeleton King
Fireball
Barbarians Tombstone Zappies Fisherman Mother Witch Skeleton King
Poison
Barbarians Tombstone Zappies Fisherman Mother Witch Skeleton King
Lightning
Tombstone Fisherman Mother Witch Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Fisherman Zappies Poison Mother Witch Skeleton King Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tombstone Fisherman Zappies

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tombstone
Zappies
Barbarian Barrel
Barbarian Barrel
Zappies
Poison
Mother Witch
Fisherman
Mother Witch
Poison
Skeleton King

Defense Synergies 1 15

Barbarians
Zappies
Tombstone
Skeleton King Zappies Barbarian Barrel Poison Mother Witch
Zappies
Barbarians Tombstone Barbarian Barrel Fisherman Mother Witch Skeleton King
Barbarian Barrel
Tombstone Zappies Poison Mother Witch
Poison
Tombstone Barbarian Barrel Mother Witch
Fisherman
Zappies Mother Witch Skeleton King
Mother Witch
Tombstone Zappies Barbarian Barrel Poison Fisherman Skeleton King
Skeleton King
Tombstone Zappies Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Zappies Barbarian Barrel
Barbarians Tombstone Zappies Fisherman
Barbarians Fisherman Tombstone Zappies
Barbarians Tombstone Zappies Fisherman Skeleton King
Barbarians Tombstone Barbarian Barrel Poison
Barbarian Barrel Zappies Mother Witch
Tombstone Zappies Poison
Barbarians Barbarian Barrel Poison
Barbarians Zappies Tombstone Fisherman Skeleton King
Barbarians Zappies Barbarian Barrel Fisherman
Barbarians Poison Mother Witch Tombstone Zappies Barbarian Barrel Fisherman Skeleton King
Zappies Poison
Barbarians Tombstone Zappies
Barbarians Tombstone Zappies Barbarian Barrel Poison Skeleton King
Barbarians Tombstone Zappies Skeleton King
Barbarians Zappies Fisherman
Barbarians Tombstone Zappies Poison Fisherman
Tombstone Barbarians Zappies Barbarian Barrel Fisherman
Barbarian Barrel Poison Barbarians Tombstone Zappies Fisherman Mother Witch
Barbarians Zappies Fisherman
Barbarians Zappies Barbarian Barrel Poison Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Zappies Barbarian Barrel Fisherman
Poison Barbarian Barrel Fisherman
Barbarians Tombstone Zappies Fisherman
Barbarians Zappies Barbarian Barrel Fisherman
Barbarians Tombstone Zappies Fisherman
Poison Mother Witch Zappies
Barbarians Tombstone Zappies
Barbarians Zappies Fisherman
Barbarians Tombstone Zappies Barbarian Barrel Poison
Barbarians Tombstone Zappies
Barbarians Tombstone Zappies
Barbarians Poison
Barbarians Tombstone Zappies Skeleton King
Barbarians Zappies
Barbarians Tombstone Zappies Barbarian Barrel Poison Fisherman Skeleton King
Poison Barbarians Zappies Barbarian Barrel Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Fisherman
Barbarian Barrel Poison
Barbarians Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Mother Witch
Poison
Poison Barbarian Barrel
Poison Fisherman
Poison Fisherman
Poison Barbarian Barrel Fisherman
Poison
Poison Barbarian Barrel Fisherman
Barbarian Barrel Poison Fisherman
Barbarian Barrel Poison Fisherman
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Fisherman
Barbarian Barrel Poison Fisherman
Barbarian Barrel Poison Mother Witch
Poison
Poison
Fisherman
Barbarians Barbarian Barrel Poison
Poison Mother Witch Barbarian Barrel
Fisherman
Poison Barbarian Barrel Fisherman
Poison Fisherman
Poison Barbarian Barrel Fisherman
Poison Mother Witch
Zappies Poison
Poison
Zappies Poison
Poison
Barbarians Tombstone Zappies Barbarian Barrel
Poison Zappies
Barbarian Barrel
Poison
Poison Skeleton King
Poison
Zappies Poison Skeleton King
Zappies Poison
Poison Barbarian Barrel

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