My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Goblin Hut Executioner Ice Wizard Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Sparky
Giant Snowball
Barbarians Royal Recruits Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Barbarians Royal Recruits Goblin Hut Executioner Ice Wizard Sparky
The Log
Barbarians Royal Recruits Goblin Hut Sparky
Earthquake
Barbarians Goblin Hut
Arrows
Royal Recruits Goblin Hut
Royal Delivery
Barbarians Royal Recruits Goblin Hut Executioner Ice Wizard Mother Witch Sparky
Fireball
Barbarians Goblin Hut Executioner Ice Wizard Mother Witch Sparky
Poison
Barbarians Royal Recruits Goblin Hut Executioner Ice Wizard Mother Witch Sparky
Lightning
Goblin Hut Executioner Ice Wizard Mother Witch Sparky
Rocket
Barbarians Goblin Hut Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Ice Wizard Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mother Witch Barbarians Giant Goblin Hut Executioner Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Mother Witch Barbarians Giant

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Giant
Sparky Goblin Hut Executioner Ice Wizard Mother Witch
Goblin Hut
Giant Ice Wizard
Executioner
Giant
Ice Wizard
Giant Goblin Hut
Mother Witch
Giant
Sparky
Giant

Defense Synergies 0 4

Barbarians
Royal Recruits
Ice Wizard
Giant
Goblin Hut
Ice Wizard Mother Witch
Executioner
Ice Wizard
Royal Recruits Goblin Hut Mother Witch
Mother Witch
Goblin Hut Ice Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Executioner Sparky
Barbarians Sparky Royal Recruits Goblin Hut Executioner Ice Wizard
Barbarians Goblin Hut Sparky Royal Recruits Executioner Ice Wizard
Barbarians Royal Recruits Goblin Hut Sparky Ice Wizard
Barbarians Royal Recruits Sparky
Executioner Ice Wizard Mother Witch
Goblin Hut Executioner Ice Wizard
Barbarians Royal Recruits Sparky
Barbarians Sparky Royal Recruits Goblin Hut Ice Wizard
Barbarians Royal Recruits Ice Wizard Sparky
Barbarians Executioner Ice Wizard Mother Witch Royal Recruits Goblin Hut
Executioner Goblin Hut Ice Wizard
Barbarians Royal Recruits Goblin Hut Sparky Ice Wizard
Executioner Sparky Barbarians Royal Recruits Goblin Hut
Barbarians Royal Recruits Sparky Goblin Hut
Barbarians Royal Recruits Goblin Hut Sparky
Barbarians Sparky Royal Recruits Goblin Hut Executioner
Barbarians Royal Recruits Goblin Hut Executioner Ice Wizard
Executioner Barbarians Royal Recruits Goblin Hut Ice Wizard Mother Witch
Barbarians Sparky Royal Recruits Goblin Hut
Royal Recruits Barbarians Executioner Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Goblin Hut Sparky
Executioner
Barbarians Royal Recruits Goblin Hut Sparky
Royal Recruits Barbarians Sparky
Barbarians Royal Recruits Goblin Hut Executioner Sparky
Executioner Mother Witch Goblin Hut Ice Wizard
Royal Recruits Sparky Barbarians Goblin Hut Ice Wizard
Barbarians Royal Recruits Sparky
Royal Recruits Barbarians Goblin Hut Sparky
Royal Recruits Barbarians Goblin Hut Sparky
Barbarians Royal Recruits Goblin Hut Sparky
Royal Recruits Barbarians
Barbarians Royal Recruits Executioner Sparky
Royal Recruits Barbarians Executioner Sparky
Barbarians Royal Recruits Goblin Hut Sparky Executioner
Executioner Barbarians Royal Recruits Goblin Hut Ice Wizard Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Executioner Ice Wizard
Goblin Hut Sparky
Barbarians Royal Recruits Sparky
Executioner Sparky
Executioner Mother Witch Ice Wizard
Executioner Sparky
Executioner Ice Wizard
Sparky
Royal Recruits Sparky
Executioner
Goblin Hut Executioner Sparky
Goblin Hut Sparky
Goblin Hut Executioner Sparky
Royal Recruits Goblin Hut Executioner Sparky
Sparky
Sparky
Executioner Sparky
Mother Witch
Sparky
Sparky
Barbarians Royal Recruits
Mother Witch Executioner Ice Wizard Sparky
Executioner Ice Wizard Sparky
Sparky
Sparky
Executioner Ice Wizard Mother Witch Sparky
Goblin Hut
Sparky
Sparky
Sparky
Sparky
Sparky
Barbarians Royal Recruits Goblin Hut
Executioner Ice Wizard
Executioner Sparky
Executioner
Sparky
Royal Recruits Executioner Sparky
Royal Recruits Sparky
Executioner
Royal Recruits Executioner Sparky

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