My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Sparky
Giant Snowball
Barbarians Witch
Zap
Dark Prince Witch Prince Sparky
Barbarian Barrel
Barbarians Dark Prince Witch Electro Wizard Sparky
The Log
Barbarians Dark Prince Witch Prince Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Dark Prince Witch Prince Electro Wizard Sparky
Fireball
Barbarians Witch Electro Wizard Sparky
Poison
Barbarians Witch Electro Wizard Sparky
Lightning
Dark Prince Witch Prince Electro Wizard Sparky
Rocket
Barbarians Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Electro Wizard Barbarians Witch Prince Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Dark Prince Electro Wizard Barbarians Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rocket
Dark Prince
Prince Witch Electro Wizard Sparky
Witch
Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Witch Electro Wizard
Electro Wizard
Dark Prince Prince Sparky Mega Knight
Sparky
Dark Prince Electro Wizard
Mega Knight
Prince Witch Electro Wizard

Defense Synergies 0 8

Barbarians
Rocket
Dark Prince
Witch Prince Electro Wizard
Witch
Dark Prince Prince Electro Wizard Mega Knight
Prince
Dark Prince Witch Electro Wizard
Electro Wizard
Dark Prince Witch Prince Mega Knight
Sparky
Mega Knight
Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard Sparky
Barbarians Sparky Dark Prince Witch Prince Electro Wizard Mega Knight
Barbarians Rocket Witch Prince Sparky Mega Knight Dark Prince Electro Wizard
Barbarians Witch Prince Sparky Dark Prince Electro Wizard Mega Knight
Barbarians Rocket Dark Prince Prince Sparky Mega Knight
Dark Prince Electro Wizard Mega Knight
Rocket Electro Wizard Witch
Rocket Barbarians Electro Wizard Sparky Mega Knight
Barbarians Witch Sparky Prince
Barbarians Dark Prince Prince Electro Wizard Sparky Mega Knight
Barbarians Witch Electro Wizard Dark Prince Mega Knight
Witch Electro Wizard
Barbarians Prince Sparky Mega Knight Rocket Dark Prince Witch Electro Wizard
Rocket Sparky Mega Knight Barbarians Dark Prince Witch Prince Electro Wizard
Barbarians Sparky Prince Electro Wizard Mega Knight
Barbarians Rocket Prince Electro Wizard Sparky Mega Knight
Barbarians Sparky Mega Knight Dark Prince Witch Prince Electro Wizard
Mega Knight Barbarians Dark Prince Witch Prince Electro Wizard
Witch Barbarians Dark Prince Electro Wizard Mega Knight
Barbarians Sparky Prince Electro Wizard
Dark Prince Mega Knight Barbarians Witch Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Dark Prince Witch Prince Electro Wizard Sparky
Electro Wizard Rocket Prince Mega Knight
Barbarians Mega Knight Rocket Dark Prince Witch Prince Electro Wizard Sparky
Rocket Dark Prince Prince Mega Knight Barbarians Electro Wizard Sparky
Barbarians Dark Prince Witch Prince Sparky Mega Knight
Rocket Witch Electro Wizard
Rocket Dark Prince Prince Sparky Barbarians Witch Electro Wizard
Mega Knight Barbarians Dark Prince Prince Sparky
Rocket Electro Wizard Mega Knight Barbarians Dark Prince Witch Prince Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Dark Prince Witch Prince Sparky
Rocket Mega Knight Barbarians Dark Prince Prince Electro Wizard
Barbarians Rocket Dark Prince Prince Mega Knight Witch Sparky
Barbarians Witch Sparky Mega Knight
Barbarians Witch Electro Wizard Sparky Rocket Dark Prince Prince
Mega Knight Barbarians Dark Prince Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Electro Wizard
Rocket Sparky
Barbarians Rocket Dark Prince Prince Sparky
Rocket Dark Prince Sparky Mega Knight
Rocket Witch
Witch Sparky
Rocket Prince Electro Wizard Sparky
Rocket Dark Prince Prince Electro Wizard Sparky
Rocket
Rocket Sparky
Rocket
Prince Sparky
Rocket Witch Sparky
Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Dark Prince Prince Electro Wizard Sparky Mega Knight
Rocket Witch Mega Knight
Rocket Prince Sparky Mega Knight
Rocket
Rocket Prince Sparky
Rocket Barbarians
Dark Prince Witch Sparky Mega Knight
Witch
Witch Electro Wizard Sparky
Witch Prince Sparky Mega Knight
Rocket Sparky
Witch Electro Wizard Sparky
Rocket Electro Wizard Witch
Sparky
Rocket Sparky Mega Knight
Rocket Electro Wizard Sparky
Prince Sparky Mega Knight
Rocket Sparky
Electro Wizard Barbarians Rocket Dark Prince Witch Prince
Rocket Witch Electro Wizard
Rocket Dark Prince Prince Electro Wizard Sparky Mega Knight
Rocket Sparky
Dark Prince Prince Sparky Mega Knight
Rocket Witch Electro Wizard Sparky
Rocket Witch Electro Wizard
Rocket Dark Prince Witch Prince Electro Wizard Sparky Mega Knight

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