My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Royal Giant Battle Ram
Barbarian Barrel
Barbarians Elite Barbarians Battle Ram Wizard
The Log
Barbarians Royal Giant Elite Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Battle Ram Wizard
Fireball
Barbarians Elite Barbarians Battle Ram Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Battle Ram Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Battle Ram Barbarians Wizard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Battle Ram Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Elite Barbarians Wizard Rocket Mirror
Elite Barbarians
Rage Royal Giant Battle Ram Wizard
Battle Ram
Elite Barbarians Mirror
Wizard
Royal Giant Elite Barbarians Rage
Rocket
Royal Giant Mirror
Mirror
Royal Giant Battle Ram Rocket
Rage
Elite Barbarians Wizard

Defense Synergies 0 1

Barbarians
Royal Giant
Elite Barbarians
Wizard
Battle Ram
Wizard
Elite Barbarians
Rocket
Mirror
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Elite Barbarians
Barbarians Rocket Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket
Rocket Wizard
Rocket Barbarians
Barbarians Elite Barbarians
Elite Barbarians Barbarians
Barbarians Wizard
Wizard
Barbarians Elite Barbarians Wizard Rocket
Wizard Rocket Barbarians
Barbarians Elite Barbarians
Barbarians Rocket Elite Barbarians
Barbarians Wizard Elite Barbarians
Barbarians Elite Barbarians Wizard
Wizard Barbarians
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Elite Barbarians Wizard Rocket
Barbarians Elite Barbarians Rocket
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Wizard Rocket
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Rocket Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Wizard
Wizard Barbarians
Barbarians Elite Barbarians Rocket
Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Wizard
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket
Rocket Wizard
Wizard Rocket
Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket

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