My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Fisherman
Giant Snowball
Barbarians Miner Princess Fisherman
Zap
Royal Giant Princess Fisherman
Barbarian Barrel
Barbarians Princess Magic Archer
The Log
Barbarians Royal Giant Princess Fisherman
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Miner Princess Fisherman Magic Archer
Fireball
Barbarians Princess Fisherman Magic Archer
Poison
Barbarians Princess Fisherman Magic Archer
Lightning
Fisherman Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Miner Princess Fisherman Magic Archer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Tornado Miner Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Miner Fisherman Mirror Tornado Princess Magic Archer
Mirror
Miner Royal Giant Tornado Princess Magic Archer
Tornado
Magic Archer Royal Giant Mirror Princess
Miner
Royal Giant Mirror Magic Archer
Princess
Royal Giant Mirror Tornado
Fisherman
Royal Giant
Magic Archer
Tornado Royal Giant Mirror Miner

Defense Synergies 2 4

Barbarians
Royal Giant
Mirror
Tornado Princess Magic Archer
Tornado
Mirror Magic Archer Princess
Miner
Princess
Mirror Tornado
Fisherman
Magic Archer
Magic Archer
Tornado Mirror Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Fisherman
Barbarians Tornado Fisherman
Barbarians Fisherman
Barbarians Tornado Princess
Tornado Magic Archer
Tornado Princess Magic Archer
Barbarians Magic Archer
Barbarians Tornado Princess Fisherman
Tornado Barbarians Miner Fisherman
Barbarians Tornado Princess Fisherman Magic Archer
Tornado Princess Magic Archer
Barbarians
Barbarians Tornado Princess Magic Archer
Barbarians
Barbarians Tornado Fisherman
Barbarians Tornado Fisherman
Barbarians Tornado Fisherman Magic Archer
Tornado Barbarians Princess Fisherman Magic Archer
Barbarians Tornado Fisherman
Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fisherman
Miner Fisherman Magic Archer
Barbarians Fisherman
Barbarians Tornado Fisherman
Barbarians Fisherman
Tornado Princess Magic Archer
Barbarians
Barbarians Fisherman
Barbarians Tornado Magic Archer
Barbarians
Barbarians
Barbarians Tornado
Barbarians
Barbarians Princess Magic Archer
Barbarians Tornado Fisherman Magic Archer
Barbarians Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Tornado Miner Princess Fisherman Magic Archer
Miner Magic Archer
Barbarians
Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Miner Tornado Fisherman
Tornado Fisherman
Miner Tornado Princess Fisherman Magic Archer
Tornado Princess Magic Archer
Miner Princess Fisherman Magic Archer
Princess Fisherman Magic Archer
Princess Fisherman Magic Archer
Princess Magic Archer
Magic Archer Princess
Tornado
Fisherman
Princess Fisherman Magic Archer
Tornado Miner Princess Magic Archer
Magic Archer
Tornado Princess
Tornado Fisherman
Barbarians
Tornado Princess Magic Archer
Fisherman
Miner Tornado Princess Fisherman Magic Archer
Tornado Miner Princess Fisherman Magic Archer
Miner Tornado Fisherman Magic Archer
Tornado Princess Magic Archer
Miner Magic Archer
Princess Magic Archer
Princess Magic Archer
Barbarians Princess Magic Archer
Tornado Princess Magic Archer
Miner Princess Magic Archer
Princess Magic Archer
Tornado
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Miner Princess Magic Archer

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