My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Witch Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Witch
Zap
Royal Giant Witch Goblin Giant
Barbarian Barrel
Barbarians Barbarian Hut Witch
The Log
Barbarians Royal Giant Barbarian Hut Witch
Earthquake
Barbarians Barbarian Hut Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Mother Witch
Fireball
Barbarians Barbarian Hut Witch Mother Witch
Poison
Barbarians Barbarian Hut Witch Mother Witch
Lightning
Barbarian Hut Witch Mother Witch
Rocket
Barbarians Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Poison Mother Witch Barbarians Witch Royal Giant Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Poison Mother Witch Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Poison Mother Witch Barbarian Hut Witch The Log
Barbarian Hut
Royal Giant Mother Witch
Poison
Royal Giant Goblin Giant The Log Mother Witch
Witch
Royal Giant Goblin Giant
Goblin Giant
Poison Witch The Log Mother Witch
The Log
Royal Giant Poison Goblin Giant
Mother Witch
Royal Giant Barbarian Hut Poison Goblin Giant

Defense Synergies 0 7

Barbarians
Royal Giant
Barbarian Hut
The Log Mother Witch
Poison
The Log Mother Witch
Witch
The Log
Goblin Giant
The Log
The Log
Barbarian Hut Poison Witch Goblin Giant Mother Witch
Mother Witch
Barbarian Hut Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Giant The Log
Barbarians Barbarian Hut Witch The Log
Barbarians Barbarian Hut Witch
Barbarians Barbarian Hut Witch
Barbarians Poison The Log
The Log Mother Witch
Barbarian Hut Poison Witch
Barbarian Hut Barbarians Poison Goblin Giant The Log
Barbarians Barbarian Hut Witch
Barbarians
Barbarians Poison Witch Mother Witch Goblin Giant The Log
Barbarian Hut Poison Witch
Barbarians Barbarian Hut Witch The Log
Barbarian Hut Barbarians Poison Witch The Log
Barbarians Barbarian Hut
Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Poison Witch
Barbarians Barbarian Hut Witch The Log
Poison Witch The Log Barbarians Barbarian Hut Mother Witch
Barbarians Barbarian Hut
Barbarians Poison Witch Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Witch
Poison The Log
Barbarians Barbarian Hut Witch Goblin Giant The Log
Barbarians Barbarian Hut Goblin Giant The Log
Barbarians Barbarian Hut Witch Goblin Giant
Poison Mother Witch Witch Goblin Giant
Barbarians Barbarian Hut Witch Goblin Giant
Barbarians Barbarian Hut Goblin Giant
Barbarians Barbarian Hut Poison Witch The Log
Witch Barbarians Barbarian Hut Goblin Giant
Barbarians Witch
Barbarians Poison Goblin Giant The Log
Barbarians Barbarian Hut Witch Goblin Giant
Barbarians Barbarian Hut Witch
Barbarians Witch Barbarian Hut Poison Goblin Giant The Log
Poison Barbarians Barbarian Hut Witch The Log Mother Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut The Log
Poison The Log
Barbarian Hut Poison Goblin Giant The Log
Barbarians Barbarian Hut Poison The Log
Poison The Log
Poison Mother Witch Witch Goblin Giant
Poison Witch The Log
Poison The Log Barbarian Hut
Poison The Log
Poison
Poison The Log
Poison
Poison Barbarian Hut The Log
Poison
Barbarian Hut Poison The Log
Barbarian Hut Poison Witch The Log
Barbarian Hut Poison The Log
Poison
Poison The Log
Poison Witch The Log Mother Witch
Poison The Log
Poison
The Log
Barbarians Barbarian Hut Poison The Log
Poison The Log Mother Witch Witch
Witch
Poison The Log Witch
Poison Witch The Log
Poison The Log
Poison Witch Mother Witch
Poison Witch
Poison The Log
Poison
Poison The Log
Barbarians Barbarian Hut Witch
Poison Witch
The Log
Poison
The Log Poison
Poison
Poison Witch The Log
Poison Witch
Poison Witch Goblin Giant The Log

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