My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Barbarians Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Prince P.E.K.K.A
Fireball
Barbarians Battle Ram Wizard
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Freeze Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Battle Ram Freeze Poison Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Battle Ram Freeze Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard
Battle Ram
Poison Freeze P.E.K.K.A
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Freeze
Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Freeze Prince
Prince
Wizard Poison
P.E.K.K.A
Poison Battle Ram Wizard

Defense Synergies 0 5

Barbarians
Mini P.E.K.K.A
Wizard Freeze
Battle Ram
Wizard
Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Freeze
Mini P.E.K.K.A Wizard
Poison
Prince
Wizard
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Poison Prince P.E.K.K.A
Freeze
Wizard Freeze Poison
Barbarians Poison P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Poison Wizard Freeze
Wizard Poison
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Wizard Freeze
Wizard Barbarians Mini P.E.K.K.A Freeze Poison Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Poison Prince P.E.K.K.A
Barbarians Wizard Prince
Wizard Freeze Poison Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Barbarians Mini P.E.K.K.A Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Poison Mini P.E.K.K.A Wizard Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Prince
Wizard Poison Freeze
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Prince
Freeze P.E.K.K.A Barbarians Mini P.E.K.K.A Poison Prince
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Prince
P.E.K.K.A Barbarians Poison Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Mini P.E.K.K.A Freeze Poison Prince P.E.K.K.A
Poison Barbarians Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison
Poison
Barbarians Freeze Poison Prince
Wizard Poison
Wizard Poison Freeze
Wizard Poison
Poison Wizard Freeze
Poison Wizard
Mini P.E.K.K.A Poison Prince
Poison Wizard Prince
Poison Wizard
Poison
Freeze Poison
Poison Prince
Wizard Poison
Wizard Poison
Freeze Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison Prince
Wizard Poison
Poison Prince
Wizard Poison
Prince
Barbarians Poison
Freeze Poison Wizard
Poison Wizard
Wizard Poison Prince
Poison
Poison Wizard
Wizard Freeze Poison
Mini P.E.K.K.A
Poison Wizard
Freeze Poison
P.E.K.K.A Prince
Wizard Poison
Barbarians Freeze Prince
Poison Wizard
Freeze
Poison Mini P.E.K.K.A Wizard Prince
Wizard Poison
Poison
Prince P.E.K.K.A
Freeze Poison
Poison
Poison Freeze Prince

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