My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Barbarians Minion Horde Royal Hogs
Zap
Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Firecracker Barbarians Wizard Royal Hogs Executioner
The Log
Firecracker Barbarians Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Firecracker Barbarians Minion Horde Wizard Royal Hogs Executioner
Fireball
Firecracker Barbarians Minion Horde Wizard Royal Hogs Executioner
Poison
Firecracker Barbarians Minion Horde Wizard Royal Hogs Executioner
Lightning
Wizard Executioner
Rocket
Barbarians Minion Horde Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Barbarians Minion Horde Wizard Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Fireball Barbarians Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mega Knight
Barbarians
Minion Horde
Mega Knight
Fireball
Royal Hogs Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Firecracker Fireball Wizard Executioner Mega Knight
Executioner
Royal Hogs Mega Knight
Mega Knight
Minion Horde Firecracker Fireball Wizard Royal Hogs Executioner

Defense Synergies 0 5

Firecracker
Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Mega Knight
Wizard
Mega Knight
Royal Hogs
Executioner
Mega Knight
Mega Knight
Firecracker Fireball Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard Executioner
Barbarians Minion Horde Firecracker Executioner Mega Knight
Barbarians Minion Horde Mega Knight Executioner
Barbarians Minion Horde Firecracker Mega Knight
Firecracker Barbarians Fireball Mega Knight
Fireball Firecracker Executioner Mega Knight
Minion Horde Firecracker Fireball Wizard Executioner
Barbarians Fireball Mega Knight
Barbarians Minion Horde
Firecracker Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Executioner Firecracker Fireball Wizard Mega Knight
Minion Horde Executioner Firecracker Fireball Wizard
Barbarians Minion Horde Mega Knight Fireball Wizard
Fireball Wizard Executioner Mega Knight Firecracker Barbarians Minion Horde
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Fireball Mega Knight
Barbarians Minion Horde Wizard Mega Knight Firecracker Fireball Executioner
Fireball Mega Knight Firecracker Barbarians Minion Horde Wizard Executioner
Wizard Executioner Firecracker Barbarians Fireball Mega Knight
Barbarians
Wizard Mega Knight Firecracker Barbarians Minion Horde Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball
Fireball Firecracker Wizard Executioner Mega Knight
Barbarians Mega Knight Minion Horde
Mega Knight Barbarians Minion Horde Fireball
Barbarians Minion Horde Executioner Mega Knight
Firecracker Fireball Wizard Executioner Minion Horde
Barbarians Minion Horde Fireball
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Firecracker Barbarians Fireball
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde
Mega Knight Barbarians Fireball
Barbarians Mega Knight Minion Horde Fireball Wizard Executioner
Wizard Firecracker Barbarians Minion Horde Fireball Executioner Mega Knight
Barbarians Firecracker Minion Horde Fireball Executioner
Executioner Mega Knight Firecracker Barbarians Minion Horde Fireball Wizard
Fireball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball Executioner
Minion Horde Fireball
Firecracker Barbarians Fireball
Fireball Wizard Executioner Firecracker Minion Horde Mega Knight
Firecracker Fireball Wizard Executioner Minion Horde
Firecracker Minion Horde Wizard Executioner
Fireball Firecracker Wizard Executioner
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard Executioner
Firecracker Fireball Executioner
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard Executioner
Firecracker Minion Horde Fireball Wizard Executioner Mega Knight
Fireball
Minion Horde
Firecracker Fireball Wizard Executioner Mega Knight
Firecracker Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Barbarians Minion Horde Fireball
Firecracker Fireball Wizard Executioner Mega Knight
Minion Horde
Firecracker Fireball Wizard Executioner
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard Executioner
Firecracker Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Firecracker Minion Horde Fireball
Minion Horde Mega Knight
Firecracker Fireball Wizard
Minion Horde Barbarians Fireball
Fireball Firecracker Wizard Executioner
Fireball
Fireball Firecracker Minion Horde Wizard Executioner Mega Knight
Firecracker Fireball Wizard Executioner
Fireball
Firecracker Minion Horde Executioner Mega Knight
Firecracker Minion Horde Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball Firecracker Wizard Mega Knight

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