My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Executioner Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Baby Dragon Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky Skeleton King
Giant Snowball
Barbarians Furnace Wall Breakers Baby Dragon Skeleton King
Zap
Furnace Wall Breakers Sparky Skeleton King
Barbarian Barrel
Barbarians Furnace Wall Breakers Executioner Sparky Skeleton King
The Log
Barbarians Furnace Wall Breakers Sparky Skeleton King
Earthquake
Barbarians Furnace Skeleton King
Arrows
Furnace Wall Breakers Skeleton King
Royal Delivery
Barbarians Wall Breakers Baby Dragon Executioner Sparky Skeleton King
Fireball
Barbarians Furnace Wall Breakers Baby Dragon Executioner Sparky Skeleton King
Poison
Barbarians Furnace Executioner Sparky Skeleton King
Lightning
Furnace Baby Dragon Executioner Sparky Skeleton King
Rocket
Barbarians Furnace Executioner Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Executioner Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Furnace Baby Dragon Skeleton King Barbarians Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Furnace Baby Dragon Skeleton King

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Furnace
Baby Dragon Sparky
Wall Breakers
Baby Dragon Mega Knight Skeleton King
Baby Dragon
Furnace Wall Breakers Sparky Mega Knight
Executioner
Mega Knight
Sparky
Furnace Baby Dragon
Mega Knight
Wall Breakers Baby Dragon Executioner
Skeleton King
Wall Breakers

Defense Synergies 0 5

Barbarians
Furnace
Furnace
Barbarians Baby Dragon
Wall Breakers
Baby Dragon
Furnace Mega Knight Skeleton King
Executioner
Mega Knight
Sparky
Mega Knight
Baby Dragon Executioner
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Sparky
Barbarians Sparky Furnace Executioner Mega Knight
Barbarians Furnace Sparky Mega Knight Executioner
Barbarians Sparky Furnace Mega Knight Skeleton King
Barbarians Sparky Mega Knight
Furnace Baby Dragon Executioner Mega Knight
Furnace Baby Dragon Executioner
Barbarians Baby Dragon Sparky Mega Knight
Barbarians Sparky Furnace Skeleton King
Barbarians Sparky Mega Knight
Barbarians Executioner Furnace Baby Dragon Mega Knight Skeleton King
Executioner Furnace Baby Dragon
Barbarians Furnace Sparky Mega Knight
Executioner Sparky Mega Knight Barbarians Furnace Baby Dragon Skeleton King
Barbarians Sparky Furnace Mega Knight Skeleton King
Barbarians Furnace Sparky Mega Knight
Barbarians Sparky Mega Knight Furnace Executioner
Mega Knight Barbarians Furnace Baby Dragon Executioner
Furnace Baby Dragon Executioner Barbarians Mega Knight
Barbarians Sparky
Mega Knight Barbarians Furnace Baby Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Furnace Sparky
Baby Dragon Executioner Mega Knight
Barbarians Mega Knight Furnace Sparky
Mega Knight Barbarians Sparky
Barbarians Executioner Sparky Mega Knight
Furnace Executioner Baby Dragon
Sparky Barbarians Furnace
Mega Knight Barbarians Sparky
Mega Knight Barbarians Baby Dragon Sparky
Barbarians Sparky
Mega Knight Barbarians Sparky
Mega Knight Barbarians
Barbarians Mega Knight Executioner Sparky Skeleton King
Barbarians Furnace Baby Dragon Executioner Sparky Mega Knight
Barbarians Sparky Furnace Baby Dragon Executioner Skeleton King
Executioner Mega Knight Barbarians Baby Dragon Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Executioner
Baby Dragon Sparky
Barbarians Sparky
Executioner Furnace Baby Dragon Sparky Mega Knight
Executioner Furnace Baby Dragon
Furnace Baby Dragon Executioner Sparky
Baby Dragon Executioner
Sparky
Sparky
Baby Dragon Executioner
Baby Dragon Executioner Sparky
Baby Dragon
Furnace Baby Dragon Sparky
Furnace Baby Dragon Executioner Sparky
Furnace Baby Dragon Executioner Sparky Mega Knight
Sparky
Sparky
Baby Dragon Executioner Sparky Mega Knight
Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Sparky
Barbarians Baby Dragon
Furnace Baby Dragon Executioner Sparky Mega Knight
Baby Dragon Executioner Sparky
Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Furnace Baby Dragon Executioner Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Barbarians
Baby Dragon Executioner
Baby Dragon Executioner Sparky Mega Knight
Baby Dragon Executioner Skeleton King
Sparky
Executioner Sparky Mega Knight
Baby Dragon Sparky Skeleton King
Executioner
Baby Dragon Executioner Sparky Mega Knight

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