My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Barbarian Hut Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Barbarians Furnace Skeleton Army Baby Dragon Miner Princess
Zap
Furnace Skeleton Army Princess
Barbarian Barrel
Barbarians Furnace Barbarian Hut Skeleton Army Princess
The Log
Barbarians Furnace Barbarian Hut Skeleton Army Princess
Earthquake
Barbarians Furnace Barbarian Hut Skeleton Army
Arrows
Furnace Skeleton Army Princess
Royal Delivery
Barbarians Skeleton Army Baby Dragon Miner Princess
Fireball
Barbarians Furnace Barbarian Hut Skeleton Army Baby Dragon Princess
Poison
Barbarians Furnace Barbarian Hut Skeleton Army Princess
Lightning
Furnace Barbarian Hut Baby Dragon
Rocket
Barbarians Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Miner Princess Furnace Baby Dragon Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Army Miner Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Furnace
Miner Barbarian Hut Mirror Baby Dragon Princess
Barbarian Hut
Furnace Mirror Baby Dragon Miner Princess
Mirror
Miner Furnace Barbarian Hut Skeleton Army Princess
Skeleton Army
Mirror
Baby Dragon
Furnace Barbarian Hut Miner
Miner
Furnace Mirror Barbarian Hut Baby Dragon
Princess
Furnace Barbarian Hut Mirror

Defense Synergies 2 10

Barbarians
Furnace Skeleton Army
Furnace
Mirror Barbarians Barbarian Hut Skeleton Army Baby Dragon
Barbarian Hut
Furnace Skeleton Army Baby Dragon Princess
Mirror
Furnace Skeleton Army Princess
Skeleton Army
Mirror Barbarians Furnace Barbarian Hut Princess
Baby Dragon
Furnace Barbarian Hut
Miner
Princess
Barbarian Hut Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Baby Dragon
Barbarians Barbarian Hut Skeleton Army Furnace
Barbarians Furnace Barbarian Hut Skeleton Army
Barbarians Barbarian Hut Skeleton Army Furnace
Barbarians Skeleton Army Princess
Skeleton Army Furnace Baby Dragon
Furnace Barbarian Hut Baby Dragon Princess
Barbarian Hut Barbarians Baby Dragon
Barbarians Barbarian Hut Furnace Skeleton Army Princess
Skeleton Army Barbarians Miner
Barbarians Skeleton Army Furnace Baby Dragon Princess
Furnace Barbarian Hut Baby Dragon Princess
Barbarians Furnace Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Barbarians Furnace Baby Dragon Princess
Barbarians Barbarian Hut Skeleton Army Furnace
Barbarians Barbarian Hut Skeleton Army Furnace
Barbarians Barbarian Hut Furnace Skeleton Army
Barbarians Furnace Barbarian Hut Skeleton Army Baby Dragon
Furnace Baby Dragon Barbarians Barbarian Hut Princess
Barbarians Barbarian Hut
Skeleton Army Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeleton Army Furnace
Baby Dragon Miner
Barbarians Skeleton Army Furnace Barbarian Hut
Skeleton Army Barbarians Barbarian Hut
Barbarians Barbarian Hut Skeleton Army
Furnace Baby Dragon Princess
Skeleton Army Barbarians Furnace Barbarian Hut
Barbarians Barbarian Hut Skeleton Army
Barbarians Barbarian Hut Skeleton Army Baby Dragon
Barbarians Barbarian Hut Skeleton Army
Barbarians
Skeleton Army Barbarians
Barbarians Skeleton Army Barbarian Hut
Barbarians Furnace Barbarian Hut Skeleton Army Baby Dragon Princess
Barbarians Skeleton Army Furnace Barbarian Hut Baby Dragon
Barbarians Barbarian Hut Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Hut Baby Dragon
Baby Dragon Miner Princess
Barbarian Hut Baby Dragon Miner
Barbarians Barbarian Hut
Furnace Baby Dragon
Furnace Baby Dragon Princess
Furnace Baby Dragon Princess
Barbarian Hut Baby Dragon Princess
Miner
Miner Princess
Baby Dragon Princess
Barbarian Hut Baby Dragon Miner Princess
Baby Dragon Princess
Princess Furnace Barbarian Hut Baby Dragon
Furnace Barbarian Hut Baby Dragon Princess
Furnace Barbarian Hut Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Miner Princess
Baby Dragon
Princess
Barbarians Barbarian Hut Baby Dragon
Furnace Baby Dragon Princess
Miner Baby Dragon Princess
Baby Dragon Miner Princess
Miner Baby Dragon
Furnace Baby Dragon Princess
Miner
Princess
Princess
Barbarians Barbarian Hut Skeleton Army Princess
Baby Dragon Princess
Miner Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess
Baby Dragon Miner Princess

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