My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Valkyrie
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie
Fireball
Bomber
Poison
Bomber
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Rocket Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Barbarian Barrel The Log Valkyrie Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Zap Barbarian Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Valkyrie Barbarian Barrel
Zap
Mirror Bomber Royal Giant Valkyrie Barbarian Barrel The Log
Royal Giant
Bomber Barbarian Barrel Zap Rocket Mirror The Log
Valkyrie
Bomber Zap
Rocket
Royal Giant Mirror
Mirror
Zap The Log Royal Giant Rocket Barbarian Barrel
Barbarian Barrel
Royal Giant Bomber Zap Mirror
The Log
Mirror Zap Royal Giant

Defense Synergies 2 11

Bomber
Zap Valkyrie Barbarian Barrel The Log
Zap
Mirror Bomber Valkyrie Barbarian Barrel The Log
Royal Giant
Valkyrie
Bomber Zap Mirror The Log
Rocket
The Log
Mirror
Zap Barbarian Barrel Valkyrie The Log
Barbarian Barrel
Mirror Bomber Zap
The Log
Bomber Zap Valkyrie Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Valkyrie Barbarian Barrel The Log
Bomber Zap Valkyrie The Log
Rocket Bomber Valkyrie
Bomber Valkyrie
Bomber Valkyrie Rocket Barbarian Barrel The Log
Barbarian Barrel The Log Bomber Zap Valkyrie
Rocket Zap
Rocket Zap Valkyrie Barbarian Barrel The Log
Bomber Valkyrie Barbarian Barrel
Valkyrie Bomber Zap Barbarian Barrel The Log
Zap
Bomber Zap Valkyrie Rocket The Log
Bomber Valkyrie Rocket Zap Barbarian Barrel The Log
Rocket Zap The Log
Bomber Valkyrie
Bomber Zap Valkyrie Barbarian Barrel The Log
Zap Valkyrie Barbarian Barrel The Log Bomber
Bomber Valkyrie Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel
Bomber Zap Valkyrie Rocket Barbarian Barrel The Log
Zap Valkyrie Rocket The Log
Valkyrie Rocket Zap Barbarian Barrel The Log
Valkyrie
Rocket Zap
Rocket Valkyrie
Valkyrie
Zap Rocket Valkyrie Barbarian Barrel The Log
Valkyrie
Rocket Zap Valkyrie The Log
Rocket Valkyrie
Bomber Valkyrie
Bomber Zap Valkyrie Rocket Barbarian Barrel The Log
Valkyrie Bomber Zap Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Valkyrie Rocket Barbarian Barrel The Log
Bomber Rocket Zap Valkyrie Barbarian Barrel The Log
Zap Rocket
Bomber The Log
The Log Zap Barbarian Barrel
The Log Zap
Rocket
Rocket Zap Valkyrie Barbarian Barrel The Log
Zap Rocket
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel
Zap Barbarian Barrel The Log
Rocket Bomber Zap Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel
Bomber Rocket
Rocket Bomber Zap Barbarian Barrel The Log
Rocket Bomber Zap Valkyrie Barbarian Barrel The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Barbarian Barrel The Log
Zap The Log Bomber Valkyrie Barbarian Barrel
The Log Zap Barbarian Barrel
Zap The Log
Rocket Zap Barbarian Barrel The Log
Zap
Zap Rocket
Bomber Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Rocket Barbarian Barrel
Rocket Zap
The Log Barbarian Barrel
Valkyrie Rocket
The Log Bomber Zap
Rocket Zap
Zap Rocket The Log
Zap Rocket
Zap Rocket Barbarian Barrel The Log

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