My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers Knight Tesla Rascals Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Bandit
Giant Snowball
Spear Goblins Bomber Bats Archers
Zap
Spear Goblins Bomber Bats Archers Bandit
Barbarian Barrel
Spear Goblins Bomber Archers Knight Tesla Rascals Bandit
The Log
Spear Goblins Bomber Archers Rascals Bandit
Earthquake
Spear Goblins Bomber Archers Tesla
Arrows
Spear Goblins Bomber Bats Archers Rascals
Royal Delivery
Spear Goblins Bomber Bats Archers Knight Rascals Bandit
Fireball
Bomber Archers Tesla Rascals Bandit
Poison
Spear Goblins Bomber Bats Archers Rascals
Lightning
Knight Tesla Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Archers Knight Bandit Tesla Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Archers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Rascals Bandit
Bomber
Bats Knight Bandit
Bats
Knight Bomber Rascals Bandit
Archers
Knight Bandit
Knight
Spear Goblins Bats Archers Bomber
Tesla
Rascals
Spear Goblins Bats Bandit
Bandit
Spear Goblins Bomber Bats Archers Rascals

Defense Synergies 6 14

Spear Goblins
Knight Tesla Bats Archers Rascals Bandit
Bomber
Knight Bats Tesla Bandit
Bats
Knight Spear Goblins Bomber Tesla Rascals Bandit
Archers
Knight Spear Goblins Tesla Rascals Bandit
Knight
Spear Goblins Bomber Bats Archers Tesla
Tesla
Spear Goblins Knight Bomber Bats Archers Rascals
Rascals
Spear Goblins Bats Archers Tesla
Bandit
Spear Goblins Bomber Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Tesla
Bomber Bats Knight Tesla Rascals Bandit
Tesla Bomber Bats Archers Knight Rascals Bandit
Tesla Bomber Bats Knight Rascals Bandit
Bomber
Spear Goblins Bomber Bats Archers Tesla Rascals Bandit
Bats Tesla Spear Goblins Archers Rascals
Tesla Rascals Bandit
Tesla Rascals
Knight Spear Goblins Bomber Archers Tesla Rascals Bandit
Bats Archers Spear Goblins Bomber Knight Tesla Rascals Bandit
Tesla Spear Goblins Bats Archers Rascals
Tesla Bomber Bats Knight Rascals Bandit
Bomber Bats Tesla Rascals
Knight Tesla Rascals Bandit
Tesla Rascals Bandit
Tesla Bomber Bats Knight Rascals
Tesla Spear Goblins Bomber Bats Archers Knight Rascals Bandit
Spear Goblins Bomber Bats Archers Knight Tesla Rascals Bandit
Tesla
Bomber Rascals Spear Goblins Bats Archers Knight Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Archers Tesla Bandit
Bandit Bomber Archers Knight Tesla
Bandit Spear Goblins Bats Knight Rascals
Bats Knight Tesla Rascals Bandit
Knight Tesla Rascals Bandit
Bats Archers Tesla Rascals
Rascals Spear Goblins Bats Archers Knight Tesla Bandit
Knight Tesla Rascals
Spear Goblins Bats Knight Bandit
Tesla
Bats Knight Tesla Rascals
Rascals Knight Tesla Bandit
Bomber Archers Tesla Rascals
Tesla Rascals Spear Goblins Bomber Bats Archers Knight
Bats Bomber Archers Tesla Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Bandit
Bandit
Bandit
Knight Rascals
Bomber
Spear Goblins Bats
Bomber Archers
Bandit
Bats
Knight Bandit
Archers
Knight Bandit
Bandit
Spear Goblins Bomber Bandit
Bandit
Bomber Bats
Bomber Archers Bandit
Bomber
Bomber
Bandit
Bandit
Bandit
Bats Archers
Bats
Bomber Bandit
Spear Goblins Bats Archers Bandit
Archers
Knight Rascals
Bomber
Bats Rascals
Bats
Bandit

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