My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Balloon P.E.K.K.A
Fireball
Hog Rider Wizard Balloon
Poison
Wizard Guards Balloon
Lightning
Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Tornado Hog Rider Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Tornado

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado Balloon P.E.K.K.A Guards
Arrows
Zap Hog Rider Balloon P.E.K.K.A
Hog Rider
Zap Arrows Wizard Guards Tornado Balloon
Wizard
Tornado Hog Rider Balloon P.E.K.K.A
Guards
Zap Hog Rider
Tornado
Zap Wizard P.E.K.K.A Hog Rider Balloon
Balloon
Zap Arrows Hog Rider Wizard Tornado
P.E.K.K.A
Zap Arrows Tornado Wizard

Defense Synergies 2 8

Zap
Arrows Guards Tornado P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Guards P.E.K.K.A
Guards
Zap Wizard
Tornado
Wizard P.E.K.K.A Zap Arrows
Balloon
P.E.K.K.A
Tornado Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Zap
Tornado P.E.K.K.A
P.E.K.K.A Guards
Arrows Tornado P.E.K.K.A
Arrows Tornado Zap Guards
Tornado Zap Arrows Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado
Guards Zap Arrows Wizard Tornado
Arrows Zap Wizard Tornado
P.E.K.K.A Zap Wizard Guards
Wizard Zap Arrows Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Arrows Tornado P.E.K.K.A
Arrows Zap Wizard Guards Tornado
Zap Arrows Wizard Tornado Guards
P.E.K.K.A Tornado
Wizard Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows Wizard
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap Tornado
P.E.K.K.A Guards
Arrows Wizard Zap Tornado
Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Tornado
P.E.K.K.A Wizard Guards
Wizard
Guards Zap Tornado P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Tornado
Arrows
Arrows Guards
Wizard Zap Arrows
Arrows Wizard Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Guards Tornado
Zap Arrows Wizard Tornado
Zap Arrows Wizard Tornado
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows Tornado
Zap Arrows Wizard
Zap Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Wizard Guards
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Guards
Zap Arrows Wizard Tornado
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows Tornado
P.E.K.K.A
Zap Guards Tornado
Zap Tornado
Zap Tornado

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